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Author Topic: Dishonored  (Read 23165 times)
rundown
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Re: Dishonored
« Reply #15 on: October 15, 2012, 17:52 »

Could you upload it possibly with textures? Still don't seem to find it.
And if you would have the gun mesh with textures could you possibly send it with it?
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Pepper
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Re: Dishonored
« Reply #16 on: October 16, 2012, 04:11 »

I can't do that, I've gotten in trouble for similar things at xentax, try this: open cmd.exe, drag in umodel (or type it's path) then hit spacebar, type -export, hit spacebar type -obj=CorvoMask_world (exactly like that) hit spacebar, then type -all, spacebar, finally drag in L_Pub_FromBridge_Script.upk or L_Pub_FromPrison_Script.upk and hit enter. the direct path (aka the part before the > in cmd.exe dialog) will now hold psk's and tga's in a folder named after the upk. I definately saw the pistol (among other things) in startup.upk though some L_something level upk's have more meshes and upgrades for it.
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Gildor
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Re: Dishonored
« Reply #17 on: October 25, 2012, 08:17 »

I've separated discussion of Dishonored's .pck files (audio) to this thread:
http://www.gildor.org/smf/index.php/topic,1619.0.html
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figura8
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Re: Dishonored
« Reply #18 on: March 27, 2020, 20:46 »

Hallo.
I'm trying to export the animations for the main character but i have no idea where they are located.
There's just one animset but it contains just one animation.
I'm using actor x import
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Gildor
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Re: Dishonored
« Reply #19 on: March 27, 2020, 20:58 »

I'm trying to export the animations for the main character but i have no idea where they are located.
...
https://www.gildor.org/smf/index.php/topic,1593.msg12458.html#msg12458
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