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Author Topic: Blade & Soul Animation Scale Issues  (Read 5173 times)
toonhound
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Blade & Soul Animation Scale Issues
« on: October 13, 2012, 05:51 »

Hi,

I'm not to sure where I should've posted this but, my problem is animations are scaling the mesh on load.

The game is Blade and Soul and the Character is the LynF psk with a LynF psa animation, but it will happen to any mesh basically.

here's illustration




Any one know how to correct this?
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Gildor
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Re: Blade & Soul Animation Scale Issues
« Reply #1 on: October 13, 2012, 10:11 »

Your Importer script is too old. Update it!
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toonhound
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Re: Blade & Soul Animation Scale Issues
« Reply #2 on: October 13, 2012, 11:08 »

I just updated to Actor X importer 1.26 and I have the same problem.

Am I the only one having this problem??
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Gildor
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Re: Blade & Soul Animation Scale Issues
« Reply #3 on: October 13, 2012, 11:16 »

1. you're loading animation from a wrong mesh - this animation was made for mesh with much larger skeleton.
2. you may try to bypass this by playing with "translation mode" setting.
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toonhound
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Re: Blade & Soul Animation Scale Issues
« Reply #4 on: October 13, 2012, 17:08 »

I have tried this only with Lyn female anims, However, the (Force Mesh Translation Mode) Seems to be the solution.

I'll need to test it some more in a little while but, for now Thank You for you help.
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