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Author Topic: Marvel Heroes Beta  (Read 69522 times)
Darksimonus
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« Reply #75 on: June 06, 2013, 19:40 »

http://www.sendspace.com/file/aver34

I hope other shre texture because It s very hard work for take all, 3 weekend all time
« Last Edit: July 09, 2013, 19:27 by Darksimonus » Logged
Darksimonus
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« Reply #76 on: June 08, 2013, 17:03 »

I wait share by other Guy Sad
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H1Vltg3
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« Reply #77 on: June 15, 2013, 20:14 »

Darksimonus, could you please reupload, the link is dead.
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pepsiguy_2
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« Reply #78 on: July 01, 2013, 15:12 »

An update:

MArvel Heroes completely compressed their files, me thinks. I get an Error: Assertion Pos = ArPos error while trying to open any new files or old since an update.

EDIT: Actually, this only happens when umodel is in the directory of Marvel Heroes. Take the upk out and its still 64x64 textures Sad

Anyway, something is compressed or encrypted in CharTextures.tfc. Hopefully when Gildor gets his stuff straight we can have support for this game?
« Last Edit: July 01, 2013, 15:23 by pepsiguy_2 » Logged
Darksimonus
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« Reply #79 on: July 01, 2013, 20:48 »

yes all the post talking about this, you really read the post before writing
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Darksimonus
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« Reply #80 on: July 03, 2013, 20:27 »

Who know other extractor texture

Because look:

http://tf3dm.com/3d-model/venom-98512.html
http://tf3dm.com/3d-model/red-hulk-23813.html
http://tf3dm.com/3d-model/storm-1-55642.html
....
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logansan25
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« Reply #81 on: July 03, 2013, 20:40 »


I believe this textures are texturized in photoshop with uvmaps, and not real texture from game.
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Darksimonus
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« Reply #82 on: July 03, 2013, 20:57 »

if it is identical to the original textures textures obtained Ninja Ripper
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pepsiguy_2
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« Reply #83 on: July 12, 2013, 01:15 »


I believe this textures are texturized in photoshop with uvmaps, and not real texture from game.
I messaged him on TF3DM and he said he used Ninja Ripper. They ARE from the game.
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Gildor
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« Reply #84 on: July 13, 2013, 00:31 »

Could someone provide me usual set for researching this game, please? Also, due to specific problems with this game, I'll need some .tfc file which is used by some package. I'll need relatively small tfc file (ask about that before uploading - I can't download very large files now). How to know which file exactly? Let's look at example (from one of the earlier posts):



Here you can see, that package uses CharTexture.tfc to store mipmaps, and the package used with umodel is UC__MarvelPlayer_Thor_SF.upk. So for this test I'll need CharTexture.tfc and UC__MarvelPlayer_Thor_SF.upk files, if CharTextures is not larger than 50 Mb.
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TheDamnThing
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« Reply #85 on: July 13, 2013, 01:30 »

Here are the requested files:
http://www.sendspace.com/file/tmxrk4

Though it's bigger than 50 MB ><

I can provide more files if needed =)

Glad you're finding time to look into this game Cheesy
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Gildor
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« Reply #86 on: July 13, 2013, 13:04 »

Thanks. What about other files? (game executable, core.upk, engine.upk)
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TheDamnThing
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« Reply #87 on: July 13, 2013, 16:35 »

Here: http://www.sendspace.com/file/w0dgb8
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Gildor
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« Reply #88 on: July 13, 2013, 17:53 »

Thanks.
I checked the exe, found texture streaming code. Unfortunately I have no idea where tfc information is stored.
By the way I added code which will prevent umodel from crash when loading packages from games with custom TFC system (Marvel Heroes is not the first one). Now umodel will print error message to log and continue execution.
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logansan25
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« Reply #89 on: July 13, 2013, 19:13 »

Thanks.
I checked the exe, found texture streaming code. Unfortunately I have no idea where tfc information is stored.
By the way I added code which will prevent umodel from crash when loading packages from games with custom TFC system (Marvel Heroes is not the first one). Now umodel will print error message to log and continue execution.

Good news!.......
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