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Author Topic: Marvel Heroes Beta  (Read 68945 times)
Dissolution
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Re: Marvel Heroes Beta
« Reply #105 on: October 05, 2013, 02:52 »

Monthly bump, out of curiosity, have you given this a shot Gildor?
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Gildor
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Re: Marvel Heroes Beta
« Reply #106 on: October 05, 2013, 14:30 »

Sorry, I didn't have time for umodel in last month Sad
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Dissolution
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Re: Marvel Heroes Beta
« Reply #107 on: November 19, 2013, 11:24 »

Considering the noticable lack of any posts here since my last bump, I'm assuming this game is doomed?
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Gildor
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Re: Marvel Heroes Beta
« Reply #108 on: November 19, 2013, 11:56 »

I can only repeat my last message ...
I'm working a lot now, and going back to umodel rarely, just for a few hours in a week or two. Marvel Heroes requires much more time than I have (and I'm still unsure that I can support this game - it has very strange modifications in TFC system which I can't find in a code and I must "guess" them).
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Gildor
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Re: Marvel Heroes Beta
« Reply #109 on: November 19, 2013, 12:12 »

I think I should clarify this a bit:
I'm working a lot now

I'm working from home now, and I have hourly rate (not fixed salary). So my time if distributed between following things:
1) work (i.e. making a money for family)
2) family
3) umodel

So, when I'm working on umodel, I'm spending less time for (1) and (2).
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rroobboo
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Re: Marvel Heroes Beta
« Reply #110 on: November 19, 2013, 12:37 »

take your time, man. it's a great game, but it's only a game. humans first!
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RIMBROS
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Re: Marvel Heroes Beta
« Reply #111 on: December 22, 2013, 18:57 »

Thanks Gildor u made greath job with this game, abouth textures can somebody please made a video guide how to configure Ninja Ripper, Install and Run in Marvel Heroes, since its very confused how this works, this use wrap system but looks like we need replace some dx.dlls and other things, a video can be usefully, and if somebody can share textures (not sendspace) can be greath!!!.
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pepsiguy_2
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Re: Marvel Heroes Beta
« Reply #112 on: April 04, 2014, 10:52 »


Hello, Gildor. Marvel Heroes recently had a huge update and I noticed that the client executable is now different, so I decided to take a leap of faith and check out umodel's compatibility.

There is a difference.

This was the old error we used to get on Marvel Heroes.


This is the new one.


I have no idea what BulkOffset means, but as you can see, umodel recognizes the texture name and size., it just doens't load the textures into the viewer.

and if you look here, umodel no longer says "STRIPPED TO 64x64" for the texture.



lemme know if u want new sample files to look at.
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Gildor
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Re: Marvel Heroes Beta
« Reply #113 on: April 04, 2014, 11:19 »

Hi.
Do you have the "TextureFileCacheManifest.bin" file near the packages and tfc?
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pepsiguy_2
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Re: Marvel Heroes Beta
« Reply #114 on: April 04, 2014, 12:28 »

yeah, the files/folders are all in same folder/their original place. I also believe that the file may have been updated as well. There's also "AssetPackageCache.bin"
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Gildor
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Re: Marvel Heroes Beta
« Reply #115 on: April 04, 2014, 18:04 »

So, it looks like TFC system was changed in this game again ...
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pepsiguy_2
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Re: Marvel Heroes Beta
« Reply #116 on: April 04, 2014, 23:18 »

Haha, wow. Well, maybe it changed for the better?

well, if you're ever bored and have some spare time, check if these files help. A upk package of a character, TextureFileCacheManifest and AssetCache.

http://www.mediafire.com/download/414u3z88s2adcs3/CookedPCConsole.rar
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neFAST
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Re: Marvel Heroes Beta
« Reply #117 on: July 08, 2014, 00:49 »

Hi everyone,
I'm would like to extract strings (item descriptions) from English.pck but I'm not really sure how to do that.
I've managed to look into pck, but I don't know how to work with pck. I tried renaming them hoping it was just a matter of changing the extension but this did not the trick

Any help will be much appreciated!
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mischa96
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Re: Marvel Heroes Beta
« Reply #118 on: August 01, 2014, 22:25 »

So is it still posibble to Rip characters from this Game ? i dont even care about the textures if yes Is there a Guide for that ?
I would be pleased to know  that Cheesy
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Zazaaji
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Re: Marvel Heroes Beta
« Reply #119 on: August 09, 2014, 07:27 »

I don't know how they did it, but the people on these forums: http://facepunch.com/showthread.php?t=1330160&page=1 seem to know how to extract textures from this game, including the most recent GotG costumes. Some russian mod for GTA:SA includes all of the GotG costume textures here: http://www.thegtaplace.com/downloads/f722-txd-workshop-4-0b

Not helpful for umodel, I know, but at least there is some way to get them still.
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