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Author Topic: Marvel Heroes Beta  (Read 69523 times)
pepsiguy_2
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« Reply #90 on: July 16, 2013, 11:54 »

Thanks.
I checked the exe, found texture streaming code. Unfortunately I have no idea where tfc information is stored.
By the way I added code which will prevent umodel from crash when loading packages from games with custom TFC system (Marvel Heroes is not the first one). Now umodel will print error message to log and continue execution.

Would there be any other files you need to help?
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Gildor
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« Reply #91 on: July 16, 2013, 13:29 »

I don't know. I can't download the game to check it by myself. I think there should be some file which holds links between textures and tfc file. In original UE3 all links are stored inside textures. In some games with custom tfc systems these links are stored in dedicated file - for example, Bioshock 1-2 stores links in .bdl file, DC Universe Online in {TFC_NAME}_Remap.upk etc.
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RazKurdt
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« Reply #92 on: July 16, 2013, 16:55 »

Dunno if it helps, but here are some more files that seems link to textures :

http://www.sendspace.com/file/25f8fy
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Gildor
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« Reply #93 on: July 17, 2013, 02:24 »

Thanks. TextureFileCacheManifest.bin looks exactly like what I'm looking for.
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RazKurdt
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« Reply #94 on: July 17, 2013, 03:37 »

epic! good luck ^^
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TheDamnThing
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« Reply #95 on: July 17, 2013, 06:40 »

Thanks for looking into this game, Gildor Cheesy
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Darksimonus
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« Reply #96 on: July 31, 2013, 10:00 »

There are news since 17 july?
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Gildor
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« Reply #97 on: July 31, 2013, 13:51 »

Sorry for delay, I'm very busy last time. I have some progress with this game, but I have no time to sit near PC and implement some code.
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RazKurdt
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« Reply #98 on: July 31, 2013, 14:40 »

Don´t be sorry dude, we know you have problems these days and familly comes first, we can wait ^^
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logansan25
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« Reply #99 on: August 19, 2013, 01:06 »

Any update?
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Gildor
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« Reply #100 on: August 19, 2013, 10:11 »

I spent a few days (partially of course) on this game and figured out changes in its TFC system. It's quite different and requires some coding to support in umodel. Unfortunately I'm almost empty on time now.
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RazKurdt
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« Reply #101 on: August 19, 2013, 12:53 »

That´s already epic that you managed to figure it out =D
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pepsiguy_2
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« Reply #102 on: September 04, 2013, 05:56 »

Any update on this? Smiley I've been trying to rip textures via Ninja Ripper but it takes incredibly long.
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Gildor
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« Reply #103 on: September 04, 2013, 09:22 »

Not yet. This game requires a lot of time which I don't have.
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johnnypatches
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« Reply #104 on: September 11, 2013, 20:48 »

hi all im newbie here Grin .... so what your saying i can use ninja ripper dx to extract textures Huh? i got the general ideal Roll Eyes .. but in order to get all of the textures, i have to play the game wait for a certain character to be played  Shocked .. omg seems like a long time lol..  Tongue
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