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Author Topic: Marvel Heroes Beta  (Read 95900 times)
pepsiguy_2
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Re: Marvel Heroes Beta
« Reply #90 on: July 16, 2013, 11:54 »

Thanks.
I checked the exe, found texture streaming code. Unfortunately I have no idea where tfc information is stored.
By the way I added code which will prevent umodel from crash when loading packages from games with custom TFC system (Marvel Heroes is not the first one). Now umodel will print error message to log and continue execution.

Would there be any other files you need to help?
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Gildor
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Re: Marvel Heroes Beta
« Reply #91 on: July 16, 2013, 13:29 »

I don't know. I can't download the game to check it by myself. I think there should be some file which holds links between textures and tfc file. In original UE3 all links are stored inside textures. In some games with custom tfc systems these links are stored in dedicated file - for example, Bioshock 1-2 stores links in .bdl file, DC Universe Online in {TFC_NAME}_Remap.upk etc.
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RazKurdt
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Re: Marvel Heroes Beta
« Reply #92 on: July 16, 2013, 16:55 »

Dunno if it helps, but here are some more files that seems link to textures :

http://www.sendspace.com/file/25f8fy
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Gildor
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Re: Marvel Heroes Beta
« Reply #93 on: July 17, 2013, 02:24 »

Thanks. TextureFileCacheManifest.bin looks exactly like what I'm looking for.
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RazKurdt
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Re: Marvel Heroes Beta
« Reply #94 on: July 17, 2013, 03:37 »

epic! good luck ^^
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TheDamnThing
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Re: Marvel Heroes Beta
« Reply #95 on: July 17, 2013, 06:40 »

Thanks for looking into this game, Gildor Cheesy
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Darksimonus
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Re: Marvel Heroes Beta
« Reply #96 on: July 31, 2013, 10:00 »

There are news since 17 july?
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Gildor
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Re: Marvel Heroes Beta
« Reply #97 on: July 31, 2013, 13:51 »

Sorry for delay, I'm very busy last time. I have some progress with this game, but I have no time to sit near PC and implement some code.
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RazKurdt
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Re: Marvel Heroes Beta
« Reply #98 on: July 31, 2013, 14:40 »

Don´t be sorry dude, we know you have problems these days and familly comes first, we can wait ^^
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logansan25
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Re: Marvel Heroes Beta
« Reply #99 on: August 19, 2013, 01:06 »

Any update?
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Gildor
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Re: Marvel Heroes Beta
« Reply #100 on: August 19, 2013, 10:11 »

I spent a few days (partially of course) on this game and figured out changes in its TFC system. It's quite different and requires some coding to support in umodel. Unfortunately I'm almost empty on time now.
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RazKurdt
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Re: Marvel Heroes Beta
« Reply #101 on: August 19, 2013, 12:53 »

That´s already epic that you managed to figure it out =D
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pepsiguy_2
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Re: Marvel Heroes Beta
« Reply #102 on: September 04, 2013, 05:56 »

Any update on this? Smiley I've been trying to rip textures via Ninja Ripper but it takes incredibly long.
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Gildor
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Re: Marvel Heroes Beta
« Reply #103 on: September 04, 2013, 09:22 »

Not yet. This game requires a lot of time which I don't have.
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johnnypatches
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Re: Marvel Heroes Beta
« Reply #104 on: September 11, 2013, 20:48 »

hi all im newbie here Grin .... so what your saying i can use ninja ripper dx to extract textures Huh? i got the general ideal Roll Eyes .. but in order to get all of the textures, i have to play the game wait for a certain character to be played  Shocked .. omg seems like a long time lol..  Tongue
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