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Author Topic: Marvel Heroes Beta  (Read 69523 times)
vichnaiev
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« Reply #15 on: November 05, 2012, 20:47 »

where download clien beta ?

I already answered that question ....
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Darksimonus
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« Reply #16 on: April 06, 2013, 13:06 »

I looking for link: http://cdn.marvelheroesonline.com/marvelheroesbeta/binaries/MarvelHeroesBeta.exe
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Darksimonus
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« Reply #17 on: April 06, 2013, 19:30 »

I have lot of error, Guildor when you think make it compatible extraction UPK to PSK PSA TGA
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logansan25
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« Reply #18 on: April 07, 2013, 00:39 »

I have lot of error, Guildor when you think make it compatible extraction UPK to PSK PSA TGA

If you try extract with file .xxx alone, this will extract, meshes, skeleton, animations, fine, only textures will extract bad 48x48 very small...

But if you will try extract files in the same folder file .TFC will appear all this errors.
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Teoma
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« Reply #19 on: April 07, 2013, 02:31 »

i think you will need to use -tag ,
Code:
-lzo|lzx|zlib   force compression method for fully-compressed packages
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TRDaz
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« Reply #20 on: April 07, 2013, 14:38 »

So isnt it possible to extract the meshes? I tried exporting X23's file, but it shows the loading of the textures but when it gets to the SkeletalMesh it gives me an error. Are the meshes not supported yet? Smiley It doesnt matter if they arent, i can wait lol.
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logansan25
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« Reply #21 on: April 07, 2013, 18:59 »

So isnt it possible to extract the meshes? I tried exporting X23's file, but it shows the loading of the textures but when it gets to the SkeletalMesh it gives me an error. Are the meshes not supported yet? Smiley It doesnt matter if they arent, i can wait lol.

But for you appear textures fine? Because for me extract fine skeletalmesh, but testures no.
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Darksimonus
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« Reply #22 on: April 07, 2013, 20:34 »

yes If i delete file .tfc in folder, It work for extract upk to psk psa and little tga (because i delete tfc)

I know it s possible i extract big tga because exemple Hulk is extract on this website with correct tga
http://thefree3dmodels.com/stuff/characters/hulk/14-1-0-3772
http://thefree3dmodels.com/stuff/characters/hulk/14-1-0-5060
« Last Edit: April 07, 2013, 20:59 by Darksimonus » Logged
TRDaz
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« Reply #23 on: April 07, 2013, 22:28 »

@logansan25: No, it doesnt, I realised that they just read the textures but not fully extracted them.

@Darksimonus: Those Hulk models arent from Marvel Heroes, those are from The Incredible Hulk.

EDIT: Got the meshes extracted but yes, the textures are tiny, ill try and see if disabling the meshes exporting works to export textures.

EDIT2: Nope, didnt work. Are textures stored in the .tfc? I was hoping there was a .tfc export tool to get the textures out, I looked online, cant find anything so I dont think its possible.
« Last Edit: April 07, 2013, 22:34 by TRDaz » Logged
Gildor
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« Reply #24 on: April 08, 2013, 13:01 »

Could anybody provide me a crash error message printed by umodel so I could perform some diagnostics?
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TRDaz
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« Reply #25 on: April 08, 2013, 15:32 »

Is this ok? Smiley
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Gildor
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« Reply #26 on: April 08, 2013, 16:54 »

Yes, thanks.
Here I can see that upk has stored wrong position for texture lookup (it equals to -1). So the TFC system is different in this game, it is not compatible with original UE3. That's why umodel is not able to work with texture file caches.
The solution is simple and it was typed by someone earlier in this thread - just remove TFC files. Perhaps I'll make some "-notfc" option in the future.
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TRDaz
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« Reply #27 on: April 08, 2013, 17:55 »

So there is no way to extract the full textures at all?
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Gildor
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« Reply #28 on: April 08, 2013, 19:41 »

I suppose no.
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Darksimonus
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« Reply #29 on: April 08, 2013, 20:29 »

So without any textures that are completely useless Sad Very bad new


What the engine for The incredible Hulk?
« Last Edit: April 08, 2013, 20:32 by Darksimonus » Logged
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