March 29, 2024, 13:54
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Collision meshes?  (Read 3184 times)
Steve the Pocket
Newbie
*
Posts: 4


View Profile
« on: December 06, 2012, 09:39 »

I'm in the process of converting some props from BioShock for use in a Team Fortress 2 map, and I realized that I need collision meshes and that Umodel never gave me any. Does this game, or the Unreal Engine in general, just not have such a thing?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: December 06, 2012, 09:43 »

Unreal Engine usually uses automatically generated kDOP collision information for StaticMesh.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS