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Author Topic: Cloak effect  (Read 12007 times)
pontius911
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Cloak effect
« on: May 08, 2013, 11:30 »

Hi, i don't know if it is right plase to create this topic, if it is wrong, i am realy sory. So my problem is that in UDK i created material, that gives me ability to make my mesh transluscent, but it just allow me to twick betwin complitly invisible to partly invisible. so my question is - how to make mesh go from complitly visible to partly visible. here is screenshot of my material I trying to create same cloak effect thatbioware created for mass effect =)
« Last Edit: May 08, 2013, 11:33 by pontius911 » Logged
RipperOne
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Re: Cloak effect
« Reply #1 on: May 08, 2013, 14:52 »

I think you have to use MaterialInstanceTimeVariyng or something. Its been too long since i touched Unreal Engine SDK, but things like this we always done by using that node.
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pontius911
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Re: Cloak effect
« Reply #2 on: May 09, 2013, 09:20 »

I am using material instance constant, but, as i said, it just give me ability to switch from partly visible to invisible. The only way i found is to make my mesh partly visible, and transparant, but my goal is to make it fully visible and then partly visible. but thank you for advise.
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pontius911
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Cloak effect
« Reply #3 on: May 10, 2013, 10:36 »

Ok, so i found the way to make my character partly visible, and then complitly visible. I complitly forget about the linear interpolate (or lerp). it allows the texture and parameters switch between one another by using constant parameter
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