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Author Topic: Medal Of Honor 2010  (Read 4262 times)
dainiuxxx
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« on: May 13, 2013, 16:06 »

Hi,
I am having issues while trying to import MOH 2010 models and animations.

1. I set up the materials root package directory before importing the .psk but the mesh imports with not textures.



2. The model imports on wrong orientation, and when I try to load animation track on it the model mesh collapses.


I tried max 9, 2010 ,2011 ,2012 ,2013

How do I fix this?
« Last Edit: May 13, 2013, 16:15 by dainiuxxx » Logged
Gildor
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« Reply #1 on: May 13, 2013, 18:37 »

There's mesh rotation options in importer. Also play with different bone translation options in settings.
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dainiuxxx
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« Reply #2 on: May 14, 2013, 00:52 »

I went through all the options and I can`t get it to work  Huh?

I am attaching zipped folder

https://dl.dropboxusercontent.com/u/88155050/MOH%202010/010_GARDEZ_P.rar
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rroobboo
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« Reply #3 on: May 14, 2013, 04:34 »

I riiped almos all models and anims from that game, not long ago and it worked like a charm. actually that game was easiest to extract.(wach my channel on youtube rroobboo999).
give us screenshot of ActorX options you use, also I'll download your archive to look if it's corrupted

Ok I checked your files. Well these animations are for hands only, not for a 3rd person models. they work well only with CH_Vm_workGlove.psk, to use full model you need other animations. And don't forget to load model and head and other stuff at Yaw, Pitch and Roll settings at zero, but change Roll to 90 before loading animations
« Last Edit: May 14, 2013, 04:56 by rroobboo » Logged
dainiuxxx
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« Reply #4 on: May 14, 2013, 23:41 »

Yes you are absolutely right, thank you very much for your helps guys.
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