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Author Topic: How do I get the files out of Mortal Kombat vs DC Universe?  (Read 20446 times)
Gamemaster
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How do I get the files out of Mortal Kombat vs DC Universe?
« on: August 06, 2009, 22:20 »

Mortal Kombat vs DC Universe is a xbox 360 game but pc's cant read 360 discs so how do I get the files from MKvsDC so that I can read them in umodel?
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chrrox
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #1 on: August 06, 2009, 23:02 »

use xdvdmulleter to extract the iso you made bye flashing your 360 drive with a custom firmware and hooking it up to your pc and using a program to dump the disc.
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Gamemaster
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #2 on: August 06, 2009, 23:18 »

I managed to make an iso and read it with mulleter but theres no upk files.Its all in a .xxx format.Is there anyway to extract those?
« Last Edit: August 06, 2009, 23:32 by Gamemaster » Logged
Gildor
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #3 on: August 06, 2009, 23:46 »

xxx files has the same format as upk, and umodel supports them.
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rvdsabu
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #4 on: August 07, 2009, 14:33 »

Use umodel to view or extract the files, but remember to use the noanim switch.
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Gamemaster
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #5 on: August 09, 2009, 17:24 »

Yeah I got it.Works fine.Thanks.
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logansan25
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #6 on: October 18, 2009, 00:59 »

Use umodel to view or extract the files, but remember to use the noanim switch.

As well?
Anybody explain me?
Whats this noanim switch?
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Gildor
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #7 on: October 18, 2009, 03:14 »

Use command line like that:
Code:
umodel -noanim <...usual arguments...>
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logansan25
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #8 on: October 18, 2009, 14:18 »

Use command line like that:
Code:
umodel -noanim <...usual arguments...>
Thanks for reply so fast, but i have a problem..
i have my file in C:\Temp CHAR_Flash.xxx
In line command i did put C:\Temp>umodel-noanim CHAR_Flash.xxx and not extract
******** CHAR_Flash.xxx ********

WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: StructProperty "UMaterial3::SSSSkinColor" was not found
WARNING: StructProperty "UMaterial3::SSSAmbFalloff" was not found
WARNING: StructProperty "UMaterial3::RimLightingColor" was not found
WARNING: StructProperty "UMaterial3::RimLightingFalloff" was not found
WARNING: StructProperty "UMaterial3::RimLightingClip" was not found
WARNING: BoolProperty "UMaterial3::bPreviewAsMKAccelerated" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: StructProperty "UMaterial3::SSSSkinColor" was not found
WARNING: StructProperty "UMaterial3::SSSAmbFalloff" was not found
WARNING: StructProperty "UMaterial3::RimLightingColor" was not found
WARNING: StructProperty "UMaterial3::RimLightingFalloff" was not found
WARNING: StructProperty "UMaterial3::RimLightingClip" was not found
WARNING: BoolProperty "UMaterial3::bPreviewAsMKAccelerated" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bPreviewAsMKAccelerated" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bIsFogCurrentlyActive" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bSupportsFog" was not found
WARNING: BoolProperty "UMaterial3::bIsFogCurrentlyActive" was not found
WARNING: ByteProperty "USkeletalMesh::SkelMirrorAxis" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesEnabled" was not found
WARNING: BoolProperty "USkeletalMesh::bSupportsMKMotionBlur" was not found
WARNING: StrProperty "USkeletalMesh::SourceFilePath" was not found
WARNING: StrProperty "USkeletalMesh::SourceFileTimestamp" was not found
WARNING: ObjectProperty "USkeletalMesh::MuscleSetData" was not found
WARNING: ArrayProperty "USkeletalMesh::SrcMuscleSetNodeToBoneMap" was not found
WARNING: ArrayProperty "USkeletalMesh::DstMuscleSetNodeToBoneMap" was not found
WARNING: ArrayProperty "USkeletalMesh::MuscleJointOrientToBoneMap" was not found
WARNING: ByteProperty "USkeletalMesh::SkelMirrorAxis" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesEnabled" was not found
WARNING: BoolProperty "USkeletalMesh::bSupportsMKMotionBlur" was not found
WARNING: StrProperty "USkeletalMesh::SourceFilePath" was not found
WARNING: StrProperty "USkeletalMesh::SourceFileTimestamp" was not found
when I'm wrong?
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interloko
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #9 on: October 18, 2009, 14:28 »

use this:
Code:
umodel -export -noanim CHAR_Flash.xxx
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Gildor
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #10 on: October 18, 2009, 14:32 »

You have typed command line for viewing
Code:
umodel -noanim CHAR_Flash.xxx
To extract you should type
Code:
umodel -noanim -export CHAR_Flash.xxx
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logansan25
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #11 on: October 18, 2009, 14:41 »

You have typed command line for viewing
Code:
umodel -noanim CHAR_Flash.xxx
To extract you should type
Code:
umodel -noanim -export CHAR_Flash.xxx


Thanks Gildor and interloko!!!!!!!!!!!!
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slon1024
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #12 on: March 21, 2011, 01:31 »

Why some models is partially missing textures and errors in the polygon?
http://s003.radikal.ru/i201/1103/7b/829b67c7dc72.jpg
http://s55.radikal.ru/i149/1103/84/0d81722179b2.jpg
http://s005.radikal.ru/i212/1103/50/bf632457bf65.jpg
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Gildor
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #13 on: March 21, 2011, 01:37 »

No idea. If you will press <M> key you can notice that simple character mesh can have tens of assigned materials. May be this is for "pain skins"? I think some mesh materials are assigned procedurally.
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slon1024
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #14 on: March 21, 2011, 23:55 »

May be damaged model? Or umodel.exe uncorrect depack .xxx file? Or bad extraction files from .iso DVD-X360?
Look please, if you have time  http://file.qip.ru/file/w3PgQ4wi/CHAR_Sonya.html (13 mb)
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