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Author Topic: Remember Me  (Read 21944 times)
sn00p
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« on: June 04, 2013, 18:52 »

New game, nice to see that it use UE, gildor could you take a look over these files? I've included the .exe/engine/core and some upk, need anything else, lemme know.

http://www.sendspace.com/file/i6pkse
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Gildor
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« Reply #1 on: June 04, 2013, 19:04 »

Does umodel supports anything for this game? What about crash report?
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sn00p
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« Reply #2 on: June 04, 2013, 20:34 »

The 'generic' error I get for most of the upk's I've tried. Tried combinations of -noanim/meshes/tex, still same, and for CH_Ni_Nilin_Cornice_SF.upk got a no support error. Here's the file, just in case http://www.sendspace.com/file/dtouxf

Quote

******** e2_canopy_sc ********

ERROR: Unknown ItemSize 0
FSkelIndexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize:0/3 <- USkeletalMesh3::Serialize <- LoadObject:SkeletalMesh3'E2_Canopy_SC.CH_Cm_CIT_Fourgue_C', pos=148E357, ver=832/21, game=8000 <- UObject::EndLoad <- LoadWholePackage:E2_Canopy_SC <- Main


******** mr_04_sc ********

ERROR: Unknown ItemSize 1
FSkelIndexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize:0/1 <- USkeletalMesh3::Serialize <- LoadObject:SkeletalMesh3'MR_04_SC.CH_Mn_NPC_Charles_2064', pos=182C7E2, ver=832/21, game=8000 <- UObject::EndLoad <- LoadWholePackage:MR_04_SC <- Main

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Gildor
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« Reply #3 on: June 05, 2013, 02:22 »

Thank you for files.
After some tests I can say that textures are supported, but meshes are not. Cannot say anything about animations - provided files does not have any.
Also I need engine.upk.
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Skykila
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« Reply #4 on: June 05, 2013, 08:40 »

Animations is morpheme  Sad
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Oscar Wilde
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« Reply #5 on: June 05, 2013, 12:51 »

There we go, the engine.upk http://www.sendspace.com/file/qavqgx
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JohnHudeski
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« Reply #6 on: June 05, 2013, 14:18 »

guys i dont think Morpheme is a reason for animations not to work. Remember "Enslaved: Odyssey to the West"?
That game also used morpheme. It was even on the natural motion front page for years. The naimations are readily available with umodel.
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Skykila
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« Reply #7 on: June 05, 2013, 14:24 »

umodel DONT support Enslaved: Odyssey to the West animations, Umodel support only cam animations from Enslaved
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I have the simplest tastes. I am always satisfied with the best.
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JohnHudeski
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« Reply #8 on: June 05, 2013, 14:52 »

Erm it did. The version of umodel released at that time worked. Thank heaven i save it all.
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JohnHudeski
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« Reply #9 on: June 05, 2013, 15:20 »

I am thinking of getting the xbox version just to test
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JohnHudeski
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« Reply #10 on: June 06, 2013, 20:34 »

http://www.gamasutra.com/view/news/193764/Heres_the_first_list_of_Unreal_Engine_4_integrated_middleware.php

OMG no more animations in the future
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Gildor
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« Reply #11 on: June 07, 2013, 13:08 »

It's just an option for developers - to use some external middleware. They're always can use internal systems with no extra cost for them.
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Serena
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« Reply #12 on: June 07, 2013, 17:25 »

Erm it did. The version of umodel released at that time worked. Thank heaven i save it all.

Which version do you mean?
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Gildor
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« Reply #13 on: June 07, 2013, 17:37 »

As Skylila mentioned, some animations in Enslaved was stored in standard UE3 format. That animations was extracted without problems. But most interesting/useful animations are stored in Morpheme format, these animations are not accessible.
"Remember me" also has 2 animation systems inside - the standard one and Morpheme. So, if game has partial use of AnimSet/AnimSequence objects, you'll extract them.
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Nikky
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« Reply #14 on: June 08, 2013, 00:21 »

Oh glad this game uses UE too! I didn't know Cheesy I very like the models' design!
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