yeah, been messing with the PC version.
Found tons of model's using Gildor's "BatchExport" tool with all the zlib lzo crap on and -export -uncook.
Textures aren't mapped, so you'll have to do that yourself. Not everyone is is extracting, such as Wolverine.
The texture system is pretty f*ed up... You can find the textures in DCHR_***** files, but when you extract them, they even messed up more.
The diffuse map stores the red (x) channel from normal map, and the green (y) is in the masks file, so you have to photoshop it. I think theres no way to show textures right in umodel.
Diffuse maps look fine to me...regardless, you can use Texmod to rip proper maps/textures if it's of a cover or something that you can easily get access to like a gun.
After some 3DSMax magic...
custom hair texture. Couldnt find the legit one.
Also, Rogue's missing something in her eye. Like, mascara or something. CAn't find those textures.
My final conclusion? There's some sort of file, or files, that store the models and animations seperately to the character files with the textures, so once you -export -uncook, the file structure is resorted in a proper way. This game seems to be supported by umodel, but you'll need to use Gildor's BatchExport tool to get any relevant files and wait like, up to an hour for it to complete to have all the files and structures in full, which is my assumtion. I'll report back later