Gildor's Forums

Author Topic: game animations  (Read 3462 times)
optimusprime1o1
Newbie
*
Posts: 18


View Profile
game animations
« on: September 18, 2013, 18:19 »

Hi, I would like to use a game animation in a model that I made, is that possible?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: game animations
« Reply #1 on: September 18, 2013, 18:21 »

Importer could attach psa animation only to just loaded psk mesh.
Logged
optimusprime1o1
Newbie
*
Posts: 18


View Profile
Re: game animations
« Reply #2 on: September 18, 2013, 23:30 »

Importer could attach psa animation only to just loaded psk mesh.
Ok is there any way I can export my mesh as a .psk file?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: game animations
« Reply #3 on: September 18, 2013, 23:37 »

Sure. Use Epic's ActorX exporter:
http://udn.epicgames.com/Three/ActorX.html
http://www.gildor.org/smf/index.php/topic,1221.0.html
Logged
optimusprime1o1
Newbie
*
Posts: 18


View Profile
Re: game animations
« Reply #4 on: September 18, 2013, 23:45 »

Ok! But do I have to put bones in my mesh to make the animations work?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
Re: game animations
« Reply #5 on: September 18, 2013, 23:49 »

Hmmm ... Sorry, I can't answer to Max-specific questions. Just try it. If you'll have problems - there are some tutorials for ActorX exporter which you may find in google or on UDN.
Logged
optimusprime1o1
Newbie
*
Posts: 18


View Profile
Re: game animations
« Reply #6 on: September 18, 2013, 23:52 »

Hmmm ... Sorry, I can't answer to Max-specific questions. Just try it. If you'll have problems - there are some tutorials for ActorX exporter which you may find in google or on UDN.
k thanks so much xD
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS