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Author Topic: Batman Arkham Origins  (Read 40269 times)
artisticVibe
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Re: Batman Arkham Origins
« Reply #15 on: November 03, 2013, 08:40 »

Yes DLC textures are not extracting to the correct sizes
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Lim1tD
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Re: Batman Arkham Origins
« Reply #16 on: November 24, 2013, 06:14 »

bump.

I am having the same problem, I have extracted the models and the textures, but the textures are low res.

Ex. High Textures from someone who managed to do it idk how


Ex. Extracted Low Res textures


I have the Textures.tfc in the right place
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Gildor
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Re: Batman Arkham Origins
« Reply #17 on: November 24, 2013, 10:54 »

There could be multiple tfc files. Really, you shouldn't copy files - you should open them directly from the game installation directory. And yeah, that's from FAQ.
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Lim1tD
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Re: Batman Arkham Origins
« Reply #18 on: November 24, 2013, 11:05 »

There could be multiple tfc files. Really, you shouldn't copy files - you should open them directly from the game installation directory. And yeah, that's from FAQ.
I've tried extracting the textures directly from the original place, the address was too long and it didnt extract.

There are two tfc files:
Textures.tfc
CharTextures.tfc

EDIT: I found where the folders were, but the textures are still low res.
« Last Edit: November 24, 2013, 11:48 by Lim1tD » Logged
Gildor
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Re: Batman Arkham Origins
« Reply #19 on: November 24, 2013, 11:54 »

Check log during texture extraction - if umodel requires some tfc file but can't find it - some message will be displayed.
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Lim1tD
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Re: Batman Arkham Origins
« Reply #20 on: November 24, 2013, 12:02 »

http://pastebin.com/utF1w3eu

Here is the entire log.
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Gildor
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Re: Batman Arkham Origins
« Reply #21 on: November 24, 2013, 12:08 »

There's a lot of messages like
Code:
Decompressing Robin_02_Torso_OP: DLC_Robin02_TimDrake_1990_OZ.* is missing
Exporting Texture2D T_Droplet_2X2 to ./Playable_Robin_Std_Alt_5_SF/Texture2D
Decompressing T_Droplet_2X2: FX_WeaponImpact.* is missing
Exporting Texture2D T_FlappingClothMaskFB to ./Playable_Robin_Std_Alt_5_SF/Texture2D
Decompressing T_FlappingClothMaskFB: FX_WeaponImpact.* is missing
Exporting Texture2D T_Reflection01 to ./Playable_Robin_Std_Alt_5_SF/Texture2D
Decompressing T_Reflection01: FX_WeaponImpact.* is missing
Is there FX_WeaponImpact.upk file? (according to log, multiple files are missing)
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Lim1tD
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Re: Batman Arkham Origins
« Reply #22 on: November 24, 2013, 12:15 »

There's a lot of messages like
Code:
Decompressing Robin_02_Torso_OP: DLC_Robin02_TimDrake_1990_OZ.* is missing
Exporting Texture2D T_Droplet_2X2 to ./Playable_Robin_Std_Alt_5_SF/Texture2D
Decompressing T_Droplet_2X2: FX_WeaponImpact.* is missing
Exporting Texture2D T_FlappingClothMaskFB to ./Playable_Robin_Std_Alt_5_SF/Texture2D
Decompressing T_FlappingClothMaskFB: FX_WeaponImpact.* is missing
Exporting Texture2D T_Reflection01 to ./Playable_Robin_Std_Alt_5_SF/Texture2D
Decompressing T_Reflection01: FX_WeaponImpact.* is missing
Is there FX_WeaponImpact.upk file? (according to log, multiple files are missing)
It also says that CHAR_Robin_OZ is missing, maybe thats why, but wouldn't the textures come from textures.tfc not from Char_Robin_OZ.upk.
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Gildor
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Re: Batman Arkham Origins
« Reply #23 on: November 24, 2013, 12:24 »

UE3 has possibility to store textures in upk and tfc.
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Lim1tD
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Re: Batman Arkham Origins
« Reply #24 on: November 24, 2013, 23:15 »

UE3 has possibility to store textures in upk and tfc.
Maybe the correct textures are stored in CharTextures.tfc
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artisticVibe
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Re: Batman Arkham Origins
« Reply #25 on: November 27, 2013, 07:16 »

UE3 has possibility to store textures in upk and tfc.
Maybe the correct textures are stored in CharTextures.tfc
This problem is actually in the online multiplayer game and not the single player game. Umodel logs say that certain files are unavailable during extraction and if you do look in the multiplayer directory, you can't find those files mentioned in the log. I'm guessing the missing files point to specific locations in the multiplayer chartexture.tfc for the high res dlc textures (which seems a weird way of optimizing an online game). Is there a way to just unpack the .tfc file to get the needed textures?
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artisticVibe
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Re: Batman Arkham Origins
« Reply #26 on: November 27, 2013, 17:11 »

Bumping this then i'm moving on.

Is it remotely possible to unpack a .tfc to get the supposedly better resolution textures for the models?
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Gildor
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Re: Batman Arkham Origins
« Reply #27 on: November 27, 2013, 18:11 »

Check umodel FAQ for answer, please.
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Lim1tD
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Re: Batman Arkham Origins
« Reply #28 on: November 28, 2013, 02:49 »

I just want the Hi-Res Textures.
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Gildor
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Re: Batman Arkham Origins
« Reply #29 on: November 28, 2013, 12:25 »

You may try batch exporter to extract everything from this game. Perhaps that'll help.
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