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Author Topic: Drakengard 3  (Read 19247 times)
Gildor
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Re: Drakengard 3
« Reply #15 on: February 04, 2014, 11:47 »

Everything you needed is in xxx files. You shouldn't try to open them in Photoshop etc - these files are in internal Unreal engine 3 format. Check these links, hopefully they'll be useful for you:
http://www.gildor.org/en/projects/umodel/tutorials
http://www.gildor.org/smf/index.php/topic,1690.0.html
http://www.gildor.org/projects/umodel/faq
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VonMeme
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Re: Drakengard 3
« Reply #16 on: April 09, 2018, 05:53 »

Extraction of this seems to no longer work, was support for this removed? I can see that it's still in the compatibility list but I'm not finding a way to get it to work, just gives an error about the file possibly being encrypted.


If anyone has an older version of UE Viewer with it working then please let me know.
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Gildor
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Re: Drakengard 3
« Reply #17 on: April 09, 2018, 12:56 »

I've never removed support for any game. If older umodel worked with these files, and newer - not, probably this is a bug in umodel. Link to older versions is in FAQ.

Questions, please answer.

- What error do you have?

- Didn't game got any update recently?

- Did you get it working with older UModel by yourself?
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VonMeme
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Re: Drakengard 3
« Reply #18 on: April 09, 2018, 15:26 »

The error I get is FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:NPUB31251/USRDIR/SQEX03GAME/COOKEDPS3/STARTUP.XXX, ver=100000/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:NPUB31251/USRDIR/SQEX03GAME/COOKEDPS3/BG30_FOR_30_MAP_COLORTEST.XXX:145 <- UnPackage::SerializeUObject <- TArray::Serialize:0/3 <- SerializeFMaterialResource <- LoadObject:Material3'BG30_FOR_30_MAP_COLORTEST.M_BG30_seaflow_0000', pos=10FABC, ver=860/0, game=ue3 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=693

I'm not entirely sure if it ever worked on the newer version of the game, but there was apparently three patches released for this game. I have the latest version straight from the PSN servers.

I was unsure whether it worked on older versions, I haven't tried to do anything with this game until now.
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Gildor
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Re: Drakengard 3
« Reply #19 on: April 09, 2018, 15:39 »

You've copy-pasted message incorrectly, some important information is missing. You should use "Copy" button on the error dialog popup.
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VonMeme
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Re: Drakengard 3
« Reply #20 on: April 09, 2018, 15:45 »

Sorry about that.

Wrong tag in package: 6665943F
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:USRDIR/SQEX03GAME/COOKEDPS3/STARTUP.XXX, ver=100000/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:USRDIR/SQEX03GAME/COOKEDPS3/BG30_FOR_30_MAP_COLORTEST.XXX:145 <- UnPackage::SerializeUObject <- TArray::Serialize:0/3 <- SerializeFMaterialResource <- LoadObject:Material3'BG30_FOR_30_MAP_COLORTEST.M_BG30_seaflow_0000', pos=10FABC, ver=860/0, game=ue3 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=693
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Gildor
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Re: Drakengard 3
« Reply #21 on: April 09, 2018, 15:47 »

This error usually means file encryption. In recent UModel I've added explanation, error message will look a little bit different.
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VonMeme
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Re: Drakengard 3
« Reply #22 on: April 09, 2018, 16:12 »

It seems the unpacker for the PKG I used didn't unpack it correctly.  Roll Eyes, I just used another one and it works perfectly. Sorry for the troubles.
« Last Edit: April 09, 2018, 16:26 by VonMeme » Logged
Gildor
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Re: Drakengard 3
« Reply #23 on: April 09, 2018, 16:14 »

Nice screenshot Smiley It shows the full power of UModel!
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Baron Vla
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Re: Drakengard 3
« Reply #24 on: May 11, 2018, 19:30 »

Hi, so I decided to try extracting sound files from this game, so I installed RPCS3 on my computer to install Drakengard 3 and its major DLC (PKG + RAP) on. However, I've run into encryption issues with the XXX files. Do I need a key for this or something?

*** ERROR: Wrong tag in package (42444553). Probably the file is encrypted.
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:VO_GAMEVOICE_MKH_BOSS_VOICE_0010_MKH_SCD.XXX, ver=100000/0, game=0 <- UnPackage::LoadPackage:VO_GAMEVOICE_MKH_BOSS_VOICE_0010_MKH_SCD.XXX <- Main:umodel_build=730

(I believe the sound files are in the COOKEDSOUND folder)

EDIT: Some more errors

******** VO_M0020_E0020_GM_M0020_E0020_GM_0280_ONE_SCD ********
*** ERROR: Wrong tag in package (42444553). Probably the file is encrypted.
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:VO_M0020_E0020_GM_M0020_E0020_GM_0280_ONE_SCD.XXX, ver=100000/0, game=0 <- UnPackage::LoadPackage:VO_M0020_E0020_GM_M0020_E0020_GM_0280_ONE_SCD.XXX <- Main:umodel_build=730

******** VO_M5110_E0910_GM_M5110_E0910_GM_0030_TWO_SCD ********
*** ERROR: Wrong tag in package (42444553). Probably the file is encrypted.
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:VO_M5110_E0910_GM_M5110_E0910_GM_0030_TWO_SCD.XXX, ver=100000/0, game=0 <- UnPackage::LoadPackage:VO_M5110_E0910_GM_M5110_E0910_GM_0030_TWO_SCD.XXX <- Main:umodel_build=730

Same number, 42444553, what's the deal? How do I get around this?

I tried drag n drop, as well as cmd options but no luck.
« Last Edit: May 11, 2018, 22:54 by Baron Vla » Logged
Gildor
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Re: Drakengard 3
« Reply #25 on: May 11, 2018, 23:42 »

This might be a custom package format, or even non-package file. Tag "42444553" (hexadecimal value) matches "SEDB" in text form.
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Baron Vla
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Re: Drakengard 3
« Reply #26 on: May 12, 2018, 00:40 »

Hmmm... Is there a list of PS3 tags Umodel (in its current build) will do? What has been your run ins with this SEDB tag so far? My Googling of SEDB and PS3 files only found some Githubs and this Xentax post.

I checked another .xxx file that does work with Umodel and the first characters (I believe this is the tag?) read 9E2A83C1 which was just some gibberish in the hex editor.

So, assuming this is a non-standard package or not really a package, are there alternative methods I can try to crack these kinds of files open?
« Last Edit: May 12, 2018, 00:45 by Baron Vla » Logged
Gildor
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Re: Drakengard 3
« Reply #27 on: May 12, 2018, 01:11 »

I checked another .xxx file that does work with Umodel and the first characters (I believe this is the tag?) read 9E2A83C1 which was just some gibberish in the hex editor.
This IS an Unreal package, and umodel is intended to work with SUCH files.
Most likely SEDB are not packages at all, just saved with the same extension as unreal packages. You should ignore such files.
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Baron Vla
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Re: Drakengard 3
« Reply #28 on: May 12, 2018, 01:26 »

I checked another .xxx file that does work with Umodel and the first characters (I believe this is the tag?) read 9E2A83C1 which was just some gibberish in the hex editor.
This IS an Unreal package, and umodel is intended to work with SUCH files.
Most likely SEDB are not packages at all, just saved with the same extension as unreal packages. You should ignore such files.

Ugh I really wanted to dig out some of the sound files from that game. Welp, gotta pray that Dark Lord Taro remasters the games and brings them to PC (and hope for the best in that case).

...Actually, there may be a VERY off chance that these SEDB files I’m trying to crack are IN FACT the individual (!) sound tracks I’m looking for themselves (these are VO files I’m going after, they have VO in their name) rather than a package per se. Have you dealt with .xxx “packages” that are in fact single files before? What are the common sound formats in ps3 games using UE3?
« Last Edit: May 12, 2018, 01:38 by Baron Vla » Logged
Gildor
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Re: Drakengard 3
« Reply #29 on: May 12, 2018, 02:14 »

No idea about PS3 audio formats, sorry. Anyway, umodel exports anything only when data is in unreal format.
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