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Author Topic: Unreal Championship 2 (UE 2X) combatability request  (Read 35547 times)
Jnx
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Re: Unreal Championship 2 (UE 2X) combatability request
« Reply #60 on: January 31, 2023, 00:19 »

I was stuck with getting data for StaticMesh. I've found data for SkeletalMesh, Animation, Texture objects - but no luck with StaticMesh ...

The PC prototype of Unreal Championship 2 with source code has leaked. Includes editor and all. (Editor allows entire levels to be exported in obj format.)
Maybe it will help you in getting the viewer to fully support all mesh formats?

https://www.runesofwar.net/unreal-championship-2-leaked-pc-how-to/
Leaked build:
- https://archive.org/details/unreal-championship-2-pc
- https://archive.org/details/uc2-2020-leak
« Last Edit: February 01, 2023, 02:22 by Jnx » Logged
Jnx
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Re: Unreal Championship 2 (UE 2X) combatability request
« Reply #61 on: February 01, 2023, 00:37 »

Trying to export some SkeletalMeshes with animations from UC2 files in GLTF format (ie. hyena_head in K_Male.ukx) silently crashes without any error message on Windows 10. Psk format works, but .gltf is way more user friendly.

Tried just setting the "View / Export object types" to SkeletalMesh and Animation but that did not help.
And for example hitting "Export" from the "Choose a package to open" window on K_Male.ukx does not export animations in the .gltf file, only the model.

In some cases it gives an error:


Attempting to open Animations/K_Female.ukx gives the following error and refuses to open the package at all:
« Last Edit: February 01, 2023, 02:20 by Jnx » Logged
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