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Author Topic: Ukx resizing  (Read 2526 times)
chronoz
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Ukx resizing
« on: January 11, 2014, 23:14 »

Hi guys! First of all congrats for great tool Smiley i managed to extract some monsters.ukx file and get their skeleton file and animation folder. Now what i wanted to do with it is resize some mob, i opened the skeleton file in 3ds max 9 and resized it and then saved it as .obj file and used OAUKX to convert it back to a UKX file. Thing is it doesnt get the animations this way, and i have no clue how to add them to the ukx. Without the animations the Mob stays static, flying and sideways :/ could anybody help me out? im kinda new in these things. its for Interlude

« Last Edit: January 11, 2014, 23:19 by chronoz » Logged
Gildor
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Re: Ukx resizing
« Reply #1 on: January 11, 2014, 23:28 »

http://www.gildor.org/smf/index.php/topic,155.0.html
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