March 28, 2024, 20:03
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Area Mesh's (i.e. shepards cabin)  (Read 2048 times)
cookietree
Newbie
*
Posts: 1


View Profile
« on: January 27, 2014, 18:15 »

I'm having trouble finding the actual mesh for big areas, such as shepards cabin, or other levels of the normandy. I dont mind having to find all of the individual things within the area and placing them where they need to go, I just need to have the space to put them in. I'm working on starting an animated series with the mass effect characters, so I'll be spending a lot of time in these key areas. Any help as to which .pcc I should extract to find these meshes?

Also, I have the sovereign model from BioD_ProEar_140Invasion.pcc, but when looking through the textures, I couldnt find the one that supplies the lighting effects. Such as the "headlights", or the lights up the front face that make it look like a big building. Location of that would also be extremely useful. thanks Smiley

And I'm not using 3ds max, I'm using Blender. If that's relevant.
« Last Edit: January 27, 2014, 18:20 by cookietree » Logged
warrantyvoider
Full Member
***
Posts: 109


View Profile
« Reply #1 on: January 28, 2014, 16:38 »

its mostly in file BioA_Nor_100Cabin.pcc



greetz WV
« Last Edit: January 28, 2014, 16:40 by warrantyvoider » Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS