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Author Topic: Infinity Blade 3 - IOS  (Read 3111 times)
NoDowt
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Infinity Blade 3 - IOS
« on: February 03, 2014, 16:28 »

Its been a while since I've poked around in umodel, but recently started looking around at the meshes for Infinity Blade 3 on IOS.

There seems to be a lot of meshes which umodel isn't able to map the textures onto; however it does display the associated 2D textures when switching through the objects in the package.
Is this something that could be fixed, or am I just missing something when launching umodel?

Cheers
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Gildor
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Re: Infinity Blade 3 - IOS
« Reply #1 on: February 03, 2014, 17:19 »

That's normal situation I think. Probably materials are mapped in scripts or in mesh components.
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Awesome
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Re: Infinity Blade 3 - IOS
« Reply #2 on: October 27, 2015, 00:10 »

hi

i cant export sounds from this game.
same problem in Infinity Blade 2 but no problem in Infinity Blade 1.

how to fix?

thanx.
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