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Author Topic: Fist weapons  (Read 7987 times)
Asuki
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« on: March 05, 2014, 14:22 »

Hi there. Only the student modeling and adaptation in L2. They try to adapt garment Ertheia L2 to L2 H5. I have one problem. When you assume a fist in his left hand holds a weapon badly. It is rotated by 180 °, as pictured.

http://imgur.com/XoGCD90

It should look like this

http://imgur.com/GImBIKs

Maybe someone is able to help me what I am doing wrong in UT2004.
Sorry for English, I use google translator.
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CriticalError
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« Reply #1 on: March 05, 2014, 22:53 »

the problem is with weapons, because you use OAUKX to make weapons, and not contain any bone in that the object UKX, so weapons work with attachment bone of hand, anyway exist another way to fix that but can't be revealed sorry Smiley

PD: ok one more thing is you need create fists as separated left to right, can't make it with only 1 mesh, you need do 1 for left hand and other for right one.
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Asuki
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« Reply #2 on: March 05, 2014, 23:22 »

the problem is with weapons, because you use OAUKX to make weapons, and not contain any bone in that the object UKX, so weapons work with attachment bone of hand, anyway exist another way to fix that but can't be revealed sorry Smiley

PD: ok one more thing is you need create fists as separated left to right, can't make it with only 1 mesh, you need do 1 for left hand and other for right one.

Thanks for your help. But it is not the fault of the gun. This weapon is orginal of L2, it is not a weapon made ​​OAUKX. The only thing I did was I added a set that consists of a single element. It is made ​​in UT2004 with Patch for UT2004 Gildor. It seems to me that the bone of the left hand is reversed, and probably because the gun is poorly attached. I do not know how to fix it, I do not do so well on UT2004. Sorry for English
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CriticalError
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« Reply #3 on: March 05, 2014, 23:37 »

yes me too, weapons made with UT2004 patch and anyway here the result, my proof, in the left side of developer conosle you can see name of package, with OAUKX not.




« Last Edit: March 05, 2014, 23:50 by CriticalError » Logged
Elessar
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« Reply #4 on: July 06, 2015, 15:19 »

Hello, I'm trying to import the GoD armors for H5 and I find this problem happening when I import the gloves so I guess it's a problem with the gloves SkeletalMesh. Here I explain the procedure I follow to get this bug:

1- Locate the set I want to import to H5.
2- Extract with Umodel.
3- Open UE2004 and load the SkeletalMesh and animations from the gloves, then I link them and save as ukx (gildor tool).
4- Apply this model to any glove.
5- When I equip ANY fist, custom or not, the left hand appears reversed 180º. It doesn't happen with shields.

Any ideas on how to fix it? A brief tutorial if afirmative would be very appreciated.

Edit: If the solutions is private, contact me on skye: Blade0fChaos, we can talk there.
« Last Edit: July 06, 2015, 17:21 by Elessar » Logged
CriticalError
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« Reply #5 on: July 06, 2015, 17:27 »

exist a way to fix that but I don't think somebody reveal it, sorry.
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Elessar
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« Reply #6 on: July 06, 2015, 18:12 »

Hm, even if I pay for the job without the need to reveal it to me?
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Elessar
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« Reply #7 on: July 08, 2015, 16:33 »

Solved thanks to Cleo.
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bowod
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« Reply #8 on: October 16, 2016, 00:09 »

Hello guys!
Sorry for necroposting but I have the same problem. It's very important for me.
Who can help with it? I've no need to do it for me, I just want to understand reason of this problem. Can I fix it with 3d max or Unreal?
If you have any advice for me it would be great.

Thanks in advance!

Sorry for my english.  Smiley
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Teoma
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« Reply #9 on: October 17, 2016, 14:24 »

Hello guys!
Sorry for necroposting but I have the same problem. It's very important for me.
Who can help with it? I've no need to do it for me, I just want to understand reason of this problem. Can I fix it with 3d max or Unreal?
If you have any advice for me it would be great.

Thanks in advance!

Sorry for my english.  Smiley
I guess cleo camui master would help yo
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bowod
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« Reply #10 on: October 17, 2016, 18:10 »

Thanks! I'll try to contact him.
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