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Author Topic: DC Universe Online - Not showing Hi-Res textures  (Read 2439 times)
Senzerar
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« on: April 23, 2014, 12:34 »

I'm trying to export some models from DC Universe Online however it doesn't show Hi-res textures.
All I get is some low res blurry texture that doesn't show anything.

Found 32768 game files (5 skipped)
Loading package: CHARACTER/NPC/ICONIC/HERO/DCHRNPCICOHER202.UPK Ver: 648/6405 Engine: 5859 Names: 242 Exports: 78 Imports: 19 Game: 8024
Loading SkeletalMesh3 CHRNPCICOHER202_SKMESH from package CHARACTER/NPC/ICONIC/HERO/DCHRNPCICOHER202.UPK
WARNING: ArrayProperty "USkeletalMesh3::SkeletonBonePriorities" was not found
WARNING: ArrayProperty "USkeletalMesh3::SkeletonLODInfo" was not found
Loading MaterialInstanceConstant CHRNPCICOHER202_MAT from package CHARACTER/NPC/ICONIC/HERO/DCHRNPCICOHER202.UPK
...
Loading MaterialInstanceConstant CHRNPCICOHER202_ALT_MAT from package CHARACTER/NPC/ICONIC/HERO/DCHRNPCICOHER202.UPK
Loading Material3 DNPCDIFFUSE_ALTREALITY_MAT from package CHARACTER/NPC/ICONIC/HERO/DCHRNPCICOHER202.UPK
WARNING: StructProperty "UMaterial3::WorldPositionOffset" was not found
...
WARNING: Import(DMT_CHARACTERPRELOAD.BASICENV) was not found
Loading Material3 DNPCDIFFUSE_MAT from package CHARACTER/NPC/ICONIC/HERO/DCHRNPCICOHER202.UPK
Loaded in 0.3 sec, 33124 allocs, 0.14 MBytes serialized in 48 calls.
Decompressing FB2_DIFF: Character.tfc is missing
Decompressing FB2_NORM: CHARACTERNORMALMAP.tfc

This is the logfile of when I run the command.
« Last Edit: April 23, 2014, 15:34 by Gildor » Logged
Gildor
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« Reply #1 on: April 23, 2014, 13:27 »

According to your log, you have missing TFC file:
Decompressing FB2_DIFF: Character.tfc is missing
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Senzerar
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« Reply #2 on: April 23, 2014, 15:08 »

Found the .tfc file and added it to my map but it's still not showing properly. This is the current log that I get.

Found 170 game files (4 skipped)
Loading package: DCHRNPCICOHER123.UPK Ver: 648/6405 Engine: 5859 Names: 266 Exports: 121 Imports: 21 Game: 8024
Loading SkeletalMesh3 CHRNPCICOHER123_SKMESH from package DCHRNPCICOHER123.UPK
WARNING: ArrayProperty "USkeletalMesh3::SkeletonBonePriorities" was not found
WARNING: ArrayProperty "USkeletalMesh3::SkeletonLODInfo" was not found
Loading SkeletalMeshSocket SkeletalMeshSocket_0 from package DCHRNPCICOHER123.UPK
...
Loading Texture2D CHRNPCICOHER123_DIFFUSE from package DCHRNPCICOHER123.UPK
Loading Texture2D CHRNPCICOHER123_FX from package DCHRNPCICOHER123.UPK
Loading Texture2D CHRNPCICOHER123_NORMAL from package DCHRNPCICOHER123.UPK
Loading Texture2D METROPOLIS_GOLDEN_HOUR from package DCHRNPCICOHER123.UPK
Loading SkeletalMeshSocket SkeletalMeshSocket_78 from package DCHRNPCICOHER123.UPK
Loading SkeletalMeshSocket SkeletalMeshSocket_79 from package DCHRNPCICOHER123.UPK
Loading SkeletalMeshSocket SkeletalMeshSocket_80 from package DCHRNPCICOHER123.UPK
Loading Material3 DNPCDIFFUSE_MAT from package DCHRNPCICOHER123.UPK
Loaded in 0.007 sec, 604 allocs, 0.16 MBytes serialized in 48 calls.
Reading CHRNPCICOHER123_DIFFUSE mip level 1 (512x512) from CHARACTER.TFC
Loading package: CHARACTER_REMAP.UPK Ver: 648/6405 Engine: 5859 Names: 11 Exports: 2 Imports: 3 Game: 8024
Loading TextureFileCacheRemap TextureFileCacheRemap from package CHARACTER_REMAP.UPK
Reading CHRNPCICOHER123_NORMAL mip level 1 (512x512) from CHARACTERNORMALMAP.TFC
Loading package: CHARACTERNORMALMAP_REMAP.UPK Ver: 648/6405 Engine: 5859 Names: 11 Exports: 2 Imports: 3 Game: 8024
Loading TextureFileCacheRemap TextureFileCacheRemap from package CHARACTERNORMALMAP_REMAP.UPK

He doesn't give the error anymore but the texture is only 32x32 that he exports. While I can see in the log it should be 512x512. Any suggestions?
« Last Edit: April 23, 2014, 15:39 by Gildor » Logged
Gildor
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« Reply #3 on: April 23, 2014, 15:41 »

(sorry, I've cleaned up logs a bit)

According to your log, all files are in place. Perhaps texture data holds wrong values, so they're silently ignored. If I'm not wrong, at some DCUO version umodel compatibility was lost. Please check this thread:
http://www.gildor.org/smf/index.php/topic,682.0.html

Sorry, I don't have any time to check it by myself, and I can't remember all issues with all games to answer directly.
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Gildor
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« Reply #4 on: October 01, 2019, 22:01 »

There's information about obtaining high resolution textures from this game:
https://github.com/gildor2/UEViewer/issues/139
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Curtain
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« Reply #5 on: April 08, 2020, 05:17 »

There's information about obtaining high resolution textures from this game:
https://github.com/gildor2/UEViewer/issues/139
Thank you. I hope that post helps everyone. Half the 3D models in that post were extracted while I was on Linux, so it was even more tedious for me lol.

I finally registered here so now I can be more involved with the community.

DC Universe Online had a lot of game updates recently.
Before notifying you of major game updates, is there any way I can determine if a significant change in this game (or similar games) will allow for a future version of UEViewer to recognize the high resolution textures automatically?
Forgive my ignorance on file archive security and encryption.

You have a lot on your shoulders and it would be a pain if you had to go back through multiple games to check for significant changes.

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