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Gildor
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New renderer
« on: October 08, 2009, 00:45 »

I have uploaded a first umodel version with the new renderer system. It has the same rendering capabilities as previous versions with a small exception: if your videocard and drivers has OpenGL 2.0 support (GLSL), lighting will be done per-pixel, not per-vertex.
Keys Ctrl+G can toggle OpenGL 2.0 / OpenGL 1.1 rendering.

This version was tested by me on two GL2.0 computers, but both has NVidia videocard. I'm expecting bugs with ATI videocards because this company always has problems with OpenGL.
Older videocards (without GL2.0) will use old rendering system.

I need feedback about older NVidia videocards (GeForce FX 5xxx etc) and ATI videocards. May be there are more companies has GLSL support?
Also, my Linux system has ATI Radeon 8500 (GL1.4) system, so new renderer on Linux is also untested.

Any feedback is welcome. Post comments (please, no "cool" etc posts, only useful information Smiley) in this topic.



To be continued ...
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Teoma
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Re: New renderer
« Reply #1 on: October 08, 2009, 14:53 »

Next will Be OpenGL 3.0 ?
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Gildor
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Re: New renderer
« Reply #2 on: October 08, 2009, 15:11 »

No. I will use GL2.0. I think it's enough for umodel.
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interloko
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Re: New renderer
« Reply #3 on: October 08, 2009, 18:44 »

i don't know if this helps, since my videocard is a geforce 8600 gs (you can delete this comment if it don't help you in the tests Tongue)
anyways here some pics of the diferent renderes:

opengl 1.1


opengl 2.0


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Gildor
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Re: New renderer
« Reply #4 on: October 08, 2009, 19:19 »

Images are good.
But 1st image is GL2.0, 2nd is GL1.1 Smiley
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Gildor
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Re: New renderer
« Reply #5 on: October 12, 2009, 23:06 »

Hey, guys!
I need some activity here!
What about ATI videocards with new renderer?  Huh?
All people has NVidia video, isn't it?  Grin
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pixellegolas
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Re: New renderer
« Reply #6 on: October 13, 2009, 01:26 »

you stated no unneeded posts and i have nvidia so don't write anything Smiley
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interloko
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Re: New renderer
« Reply #7 on: October 13, 2009, 01:58 »

all my life i used ati video cards, except this last time Tongue
i forgot to test it in a notebook with ati mobility
i will test it in my netbook too, just in case
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Gildor
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Re: New renderer
« Reply #8 on: October 16, 2009, 13:16 »

Uploaded new umodel. It fixes problems with modern ATI videocards (thanks to Deathdoor from russian board for testing).
New umodel adds bumpmapping feature. No specularity mask yet, will appear soon.

Known problem with ATI videocard: new renderer is significantly darker than old one.
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Gildor
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Re: New renderer
« Reply #9 on: October 17, 2009, 02:13 »

Renderer is updated again.
Now with specular and opacity mask support.

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pixellegolas
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Re: New renderer
« Reply #10 on: October 17, 2009, 03:04 »

Quote
Any feedback is welcome. Post comments (please, no "cool" etc posts, only useful information Smiley) in this topic.

I'm gonna breakt this rule and say: COOL! Smiley
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Gildor
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Re: New renderer
« Reply #11 on: October 20, 2009, 12:36 »

ATI lighting has been fixed.
Also I've fixed emission map (incorrect equation were used).
Additionally, there is a better GOW2 material support.
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uomoartificiale
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Re: New renderer
« Reply #12 on: October 20, 2009, 13:48 »

that's really cool, gildor. Keep up the good work! Wink
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Gildor
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Re: New renderer
« Reply #13 on: October 29, 2009, 03:38 »

New umodel has rewritten renderer for UE2 materials. It is not yet finished, but it is already supports much more complex materials than before. Look at screenshots here to compare with previous pictures.
Also, Trabes: Vengeance and Bioshock materials are updated (gallery).
And of course, exporter will produce better materials (as they are looks in renderer).
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bender
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Re: New renderer
« Reply #14 on: November 15, 2009, 06:11 »

GeForce 7600 GS

Using model from UDK.

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