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Author Topic: I need help with Doom armor  (Read 4471 times)
devilblades
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« on: September 11, 2014, 05:57 »

I am completly new to this, I downloaded umodel, placed it in Animations, then tried to export fighter.ukx   when I click export  i see the cmd prompt do things, and then nothing happens.   I am trying to get a 3d file of the Doom Heavy Armor for a Male Human for Cosplay purposes. Any advice for me? as long as I can export the file I can figure out how to convert it to .obj    please help Smiley
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CriticalError
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« Reply #1 on: September 18, 2014, 23:49 »

I am completly new to this, I downloaded umodel, placed it in Animations, then tried to export fighter.ukx   when I click export  i see the cmd prompt do things, and then nothing happens.   I am trying to get a 3d file of the Doom Heavy Armor for a Male Human for Cosplay purposes. Any advice for me? as long as I can export the file I can figure out how to convert it to .obj    please help Smiley
you can use this command in cmd, umodel -export FIghter.ukx and is all Smiley
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Teoma
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« Reply #2 on: September 19, 2014, 00:36 »

I am completly new to this, I downloaded umodel, placed it in Animations, then tried to export fighter.ukx   when I click export  i see the cmd prompt do things, and then nothing happens.   I am trying to get a 3d file of the Doom Heavy Armor for a Male Human for Cosplay purposes. Any advice for me? as long as I can export the file I can figure out how to convert it to .obj    please help Smiley
How do you think you'l use 3D model for cosplay ? you can use only UVV map, to print it, but model itself is useless unless you have 3D printer!
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CriticalError
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« Reply #3 on: September 19, 2014, 07:23 »

I am completly new to this, I downloaded umodel, placed it in Animations, then tried to export fighter.ukx   when I click export  i see the cmd prompt do things, and then nothing happens.   I am trying to get a 3d file of the Doom Heavy Armor for a Male Human for Cosplay purposes. Any advice for me? as long as I can export the file I can figure out how to convert it to .obj    please help Smiley
How do you think you'l use 3D model for cosplay ? you can use only UVV map, to print it, but model itself is useless unless you have 3D printer!
maybe paperkraft Cheesy
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devilblades
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« Reply #4 on: September 26, 2014, 05:47 »

I am completly new to this, I downloaded umodel, placed it in Animations, then tried to export fighter.ukx   when I click export  i see the cmd prompt do things, and then nothing happens.   I am trying to get a 3d file of the Doom Heavy Armor for a Male Human for Cosplay purposes. Any advice for me? as long as I can export the file I can figure out how to convert it to .obj    please help Smiley
How do you think you'l use 3D model for cosplay ? you can use only UVV map, to print it, but model itself is useless unless you have 3D printer!
maybe paperkraft Cheesy


yes papercraft Smiley  so where does it export the file to? I see it is suppose to go to a folder but I dont see that folder anywhere
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freemanpro
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« Reply #5 on: September 26, 2014, 15:58 »

It easy ? Very easy find !!!!!
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Baoulettes
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« Reply #6 on: September 27, 2014, 19:45 »

If you use Gildor with UI it export in root folder of your search,
Example :
I pointed the UI to look at "C:/Games/Lineage II"
Then I exported : MFighter_m006_u from LineageWarrior
So my .psk will be at : "C:/Games/Lineage II/LineageWarrior/SkeletalMesh/"

.PSK can be imported in 3DS Max with Gildor's Importer. (work perfectly on 3DS Max 2015 64x)
Or in Blender (not tried but I knew blender have an importer build-in)
Have fun Wink
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devilblades
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« Reply #7 on: September 28, 2014, 10:57 »

Okay I got it working Cheesy  now I cannot find the Human Doom Heavy Armor can anyone help with that part?
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Gildor
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« Reply #8 on: September 29, 2014, 01:24 »

If you use Gildor with UI it export in root folder of your search,
Example :
I pointed the UI to look at "C:/Games/Lineage II"
Then I exported : MFighter_m006_u from LineageWarrior
So my .psk will be at : "C:/Games/Lineage II/LineageWarrior/SkeletalMesh/"
I believe you're using old UModel. Now UModel has a new UI, and it would export in your example to the directory "C:/Games/Lineage II/UmodelExport/..." (perhaps you knew about UI but simply missed change of export directory, of course).
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