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Author Topic: Unreal Engine 4 support  (Read 65134 times)
Gildor
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« Reply #15 on: February 26, 2015, 11:57 »

Nice welcome message on their forum Smiley
http://thechroniclesofalexstrasza.com/21.php

"You must be 18+ ..."
and below
"Yes, I'm 21+" Grin
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Brigadeiro
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« Reply #16 on: February 26, 2015, 20:37 »

No
(I said "was", because the Artist wants to change to 4.7)
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Gildor
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« Reply #17 on: February 26, 2015, 20:41 »

I think I supported 4.5 for the moment.
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Brigadeiro
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« Reply #18 on: February 28, 2015, 13:01 »

Is it possible to extract and export the .uasset files from an UE4 Game - so that i could import them easily in UE4?
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jmgg
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« Reply #19 on: March 01, 2015, 03:53 »

Umodel supports Pneuma: Breath of Life. Override ue4.4. staticmesh and skeletalmesh
« Last Edit: March 01, 2015, 04:01 by jmgg » Logged
Gildor
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« Reply #20 on: March 01, 2015, 11:31 »

Thank you, I've added the game to the compatibility table.
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Gildor
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« Reply #21 on: March 01, 2015, 15:04 »

No
(I said "was", because the Artist wants to change to 4.7)
Did you try different versions? Perhaps, for example, they're on 4.3 and desired to migrate to 4.7.

By the way, I tested umodel with packages cooked with 4.6.1 and it worked well.

UPDATE I've tested UModel with 4.7.1 assets and it worked well too (you'll need to download new UModel for that, older versions had no possibility to speciay UE4.7).
« Last Edit: March 01, 2015, 16:22 by Gildor » Logged
Brigadeiro
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« Reply #22 on: March 02, 2015, 09:38 »

I downloaded the new umodel version and gave it another try.
But I get the same error message (only with the higher version number)

Maybe it is because of the shipping package method?
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Gildor
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« Reply #23 on: March 02, 2015, 09:53 »

Did you try all UE4 versions, i.e. 4.0 - 4.7 ? And - could you provide me an error report for UE4.6, if you tried all versions and all versions failed? (there's a button "Copy" in error window).
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Brigadeiro
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« Reply #24 on: March 02, 2015, 22:09 »

Ah ok, it works now.
Thanks a lot. (Was my fault, I used UE 4.6 and the head of my cat pushed the arrow button -.-   -->  So it was 4.5)
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endymion
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« Reply #25 on: March 14, 2015, 00:57 »

Thanks for the great tool, Gildor.

One question, though: how do I extract the .uasset files from .pak without extracting them? If I click on 'Export' I don't get the .uasset files, only the data inside them...
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Gildor
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« Reply #26 on: March 14, 2015, 01:05 »

You can't extract .uasset files from pak using my tools. Technically, I think most people who asking such kind of questions are interested in loading .uasset files into UnrealEd. It is not possible because:
- uasset files could be extracted from pak, but these files will be cooked - suitable for game, but not for editor
- it's not possible to "uncook" uasset files - cooked packages has editor information stripped, and it's very hard or even impossible to restore it
- even if you'll get uasset files which are not cooked, you generally can't load them into UnrealEd - these asset files are usually created for some particular game and can not be loaded into editor made for another game - perhaps with exception of very simple assets like textures and meshes.

I hope I answered your question.
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endymion
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« Reply #27 on: March 14, 2015, 01:23 »

Thanks for taking the time to explain Gildor, it's much appreciated and it all makes sense now. You're right, I was looking into a way to bring assets into UnrealEd to take a look at them, but of course I didn't realize that all the redundant editor stuff is removed at build time when the assets are cooked. And of course all seriously developed games run on a custom built editor so the assets wouldn't work anyway, like you said. But it's ok, even the assets that you do get out with your tools are very useful for educational purposes.

Thanks again, keep up the good work.
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fil1969
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« Reply #28 on: March 21, 2015, 12:41 »

Hi Gildor,
Thank you very much for your awesome tool, but i have a little problem
as you can see the armature is bigger then the mesh when i import it.. the weights are all good, so i have only to scale the mesh to fit the armature.. but why this bug? i'm doing something wrong?
the game is whorecraft..

« Last Edit: March 22, 2015, 15:02 by Gildor » Logged
Gildor
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« Reply #29 on: March 21, 2015, 17:32 »

Hi.
1. This is wrong thread because your question has nothing in common with UE4. I'll clean up that a bit later.
2. I see you're using modiifed ActorX Importer, so I'm not responsible for any bugs with it. Skeleton and geometry are imported in single coordinate space, so I don't know what could be wrong. Try imported downloaded from this site.
3. Try importing meshes from other games.
4. Try newer Max - may be compatibility with Max 2009 were lost some time ago? (In that case, old version of Imported could help)
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