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Author Topic: mass effect 3 base male animations  (Read 4060 times)
subzerinol
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« on: March 23, 2015, 07:16 »

Hi guys..First of all thank to Gildor for Umodel, It's amazing...I know that me3 packages are a mess, I'm looking for the pcc containing the standard animations(walk, run, idle) for human male, I ve found female standard animations yet in \CookedPCConsole\BioH_Tali_00_Explore\AnimSet\HMF_EX_Pistol.psa and I can use it for human female too but not for male. Someone could be so kind to suggest me that mysterious location?Thank you very much!
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subzerinol
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« Reply #1 on: March 26, 2015, 04:54 »

I answer to my question....after sometime spend on .psa files I found it...I just want to share some .psa with you if someone need..

HMM_AM_QuickDraw.psa draw pistol
HMM_CB_Pistol.psa complete animation for human male(pistol)
HMM_CB_PistolCover.psa complete animation for human male cover(pistol)
HMM_CB_PistolAuto_override.psa pistol animation(reload and shot)

HMM_CB_RifleHolster.psa draw rifle
HMM_CB_Rifle.psa complete animation for human male(rifle)
HMM_CB_RifleCover.psa complete animation for human male cover(rifle)
HMM_CB_RifleAuto.psa animation rifle(reload shot)



I hope this can be useful..I cant find animation base like idle\walk\jump ecc disarmed....if someone find it pls tell me Cheesy
« Last Edit: March 26, 2015, 07:09 by subzerinol » Logged
freemanpro
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« Reply #2 on: March 26, 2015, 16:31 »

yes. animation i think found here files ( all animation for me  == 195 mb )
BIOG_CAM_FX_A\
BIOG_HMF_CB_A\
BIOG_HMM_AM_A\
BIOG_HMM_BC_A\
BIOG_HMM_CB_A\
BIOG_HMM_CB_A_TRASH\
BIOG_HMM_DG_A\
BIOG_HMM_DL_A\
BIOG_HMM_DP_A\
BIOG_HMM_EX_A\
BIOG_HMM_GUI_A\
BIOG_HMM_WI_A\
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freemanpro
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« Reply #3 on: March 26, 2015, 16:41 »

And yes this not faleme or male animation . This universal animation to all.
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subzerinol
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« Reply #4 on: March 27, 2015, 02:51 »

Dude, thanks for your reply but unfortunately I cant find those files.pcc u link...maybe there is a problem with my me3 version?This is me3 origin last version.... Shocked
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RipperOne
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« Reply #5 on: March 28, 2015, 01:44 »

Try looking in BIO_COMMON.pcc. That file is completely dedicated to a common combat animations, if i remember it correctly.

Non-combat animations - if they are not in bio_common - might be in packages with dynamic objects of hub-areas (Normandy and Citadel). BioD_Nor*** and BioD_CitHub*** respectively.
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subzerinol
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« Reply #6 on: March 28, 2015, 04:02 »

Man...what can I say....thank you so much...I ve been looking for this for the last two weeks...I didnt see all file u linked me but I found yet many of what I need....Thank you again!
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