Gildor's Forums

Author Topic: Mortal Kombat X  (Read 56040 times)
mknoob
Newbie
*
Posts: 4


View Profile
Re: Mortal Kombat X
« Reply #120 on: October 24, 2020, 16:05 »

Found it. https://github.com/gildor2/UEViewer/commit/bda2f3ff2bbc05f217ba6b3db42301a3012cd2fe#diff-2493c839787b641f8462e4b351245f93b17d21655609967dc61823ecf9e5ea1a - this is where it stopped working

If you're looking into this, would please also look into an issue that's been there forever:

ERROR: Memory: bad allocation size -170186172 bytes
appMalloc:size=-170186172 (total=95 Mbytes) <- FArray::Empty:-1087924005 x 12 <- TArray::SerializeSimple <- SerializeBulkArray <- FStaticMeshVertexStream3<< <- FStaticMeshLODModel3<< <- TArray::Serialize:0/1 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'BGND_KR_IL_Tunnel_ScriptAssets.KR_IL_TN_EggSac1Chest_St', pos=75BA16, ver=677/157, game=mk <- UObject::EndLoad <- LoadWholePackage:BGND_KR_IL_Tunnel_ScriptAssets.xxx <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1292

I can upload sample files if need be(tell me on which file-sharing site)
« Last Edit: October 24, 2020, 16:23 by mknoob » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7999



View Profile WWW
Re: Mortal Kombat X
« Reply #121 on: October 24, 2020, 17:05 »

Fixed the issue you mentioned before. Thanks a lot for testing and finding the problematic commit.

Can't fix StaticMesh ATM, I'm too busy with other things.
Logged
Odin
Newbie
*
Posts: 1


View Profile
Re: Mortal Kombat X
« Reply #122 on: June 02, 2021, 08:07 »

All the same, the same error occurs, even on the old, even on the new versions of umodel.exe
*** ERROR: Memory: bad allocation size -1030792128 bytes
appMalloc: size = -1030792128 (total = 1 Mbytes) <- FArray :: Empty: 1052266988 x 48 <- TArray :: Serialize: 0/0 <- UAnimSequence :: Serialize <- LoadObject: AnimSequence'Char_QuanChi_A_ScriptAssets.XRay_Cine ', pos = 671035, ver = 677/157, game = mk <- UObject :: EndLoad <- CUmodelApp :: ShowPackageUI <- Main: umodel_build = 790
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7999



View Profile WWW
Re: Mortal Kombat X
« Reply #123 on: June 02, 2021, 09:55 »

You should disable animations.
Logged
Kupretoz
Newbie
*
Posts: 4


View Profile
Re: Mortal Kombat X
« Reply #124 on: August 24, 2021, 10:58 »

Does anyone ever try to extract mortal kombat 11?
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS