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Author Topic: Mortal Kombat X  (Read 61014 times)
mknoob
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Re: Mortal Kombat X
« Reply #120 on: October 24, 2020, 16:05 »

Found it. https://github.com/gildor2/UEViewer/commit/bda2f3ff2bbc05f217ba6b3db42301a3012cd2fe#diff-2493c839787b641f8462e4b351245f93b17d21655609967dc61823ecf9e5ea1a - this is where it stopped working

If you're looking into this, would please also look into an issue that's been there forever:

ERROR: Memory: bad allocation size -170186172 bytes
appMalloc:size=-170186172 (total=95 Mbytes) <- FArray::Empty:-1087924005 x 12 <- TArray::SerializeSimple <- SerializeBulkArray <- FStaticMeshVertexStream3<< <- FStaticMeshLODModel3<< <- TArray::Serialize:0/1 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'BGND_KR_IL_Tunnel_ScriptAssets.KR_IL_TN_EggSac1Chest_St', pos=75BA16, ver=677/157, game=mk <- UObject::EndLoad <- LoadWholePackage:BGND_KR_IL_Tunnel_ScriptAssets.xxx <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1292

I can upload sample files if need be(tell me on which file-sharing site)
« Last Edit: October 24, 2020, 16:23 by mknoob » Logged
Gildor
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Re: Mortal Kombat X
« Reply #121 on: October 24, 2020, 17:05 »

Fixed the issue you mentioned before. Thanks a lot for testing and finding the problematic commit.

Can't fix StaticMesh ATM, I'm too busy with other things.
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Odin
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Re: Mortal Kombat X
« Reply #122 on: June 02, 2021, 08:07 »

All the same, the same error occurs, even on the old, even on the new versions of umodel.exe
*** ERROR: Memory: bad allocation size -1030792128 bytes
appMalloc: size = -1030792128 (total = 1 Mbytes) <- FArray :: Empty: 1052266988 x 48 <- TArray :: Serialize: 0/0 <- UAnimSequence :: Serialize <- LoadObject: AnimSequence'Char_QuanChi_A_ScriptAssets.XRay_Cine ', pos = 671035, ver = 677/157, game = mk <- UObject :: EndLoad <- CUmodelApp :: ShowPackageUI <- Main: umodel_build = 790
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Gildor
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Re: Mortal Kombat X
« Reply #123 on: June 02, 2021, 09:55 »

You should disable animations.
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Kupretoz
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Re: Mortal Kombat X
« Reply #124 on: August 24, 2021, 10:58 »

Does anyone ever try to extract mortal kombat 11?
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Kabalstein03
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Re: Mortal Kombat X
« Reply #125 on: May 22, 2024, 08:28 »

I was exploring a much older version of the game (1.21) and i was trying to extract some still animations i found, but when i try to use it on Blender, it only loads me the first out of 3, they don't extract separate, they seem to extract in 1 single file, how do i manage to get only 1?
https://www.mediafire.com/file/w9uveaj7naueugg/Anim_CV_Kintaro.zip/file


* image_2024-05-21_222607123.png (200.68 KB, 797x643 - viewed 66 times.)
« Last Edit: May 29, 2024, 18:12 by spiritovod » Logged
Kabalstein03
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Re: Mortal Kombat X
« Reply #126 on: May 22, 2024, 10:33 »

I was exploring a much older version of the game (1.21) and i was trying to extract some still animations i found, but when i try to use it on Blender, it only loads me the first out of 3, they don't extract separate, they seem to extract in 1 single file, how do i manage to get only 1?
https://www.mediafire.com/file/w9uveaj7naueugg/Anim_CV_Kintaro.zip/file

Sorry, maybe i should have provided more assets than just the animation
https://www.mediafire.com/file/lgk2wo5wiecoj1n/ChrVw_Kintaro.zip/file

The animations are "KINT_Specialmove_FireBreath_EX" "KINT_Specialmove_Fireball" and "KINT_CV_Pose"
I'm trying to get the 3rd one alone
« Last Edit: May 29, 2024, 18:12 by spiritovod » Logged
spiritovod
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Re: Mortal Kombat X
« Reply #127 on: May 29, 2024, 18:08 »

@Kabalstein03: Providing already exported assets is not useful in most cases, because it's hard to tell if it's expected behavior or not. And for UE3 games it's not possible to export separate animations like for UE4+ games. From provided samples it looks like one animation has single frame (probably bind pose), and the others are one or two frames transitions. In blender plugin there should be "all actions to NLA track" option or similar, which allows to load all included like this animations to a single track, the rest is up to the user.
« Last Edit: May 29, 2024, 18:12 by spiritovod » Logged
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