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Author Topic: Batman - Arkham Knight  (Read 69411 times)
Gildor
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Re: Batman - Arkham Knight
« Reply #150 on: October 29, 2015, 11:10 »

Try newer Max if you can.
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Noswag
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Re: Batman - Arkham Knight
« Reply #151 on: October 29, 2015, 22:43 »

Hi, does anyone know where batman returns 1989 and batmobile DLC meshes are located? I searched for a week, but I still couldn't find them.  Sad Sad Sad




edit: found it nevermind. its in 401621 dlc folder I didnt have.
« Last Edit: November 17, 2015, 05:02 by Noswag » Logged
logansan25
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Re: Batman - Arkham Knight
« Reply #152 on: October 12, 2016, 00:19 »

I found this file and extracted!  Wink
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Mistame
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Re: Batman - Arkham Knight
« Reply #153 on: March 31, 2017, 03:47 »

Thanks so much for this awesome tool, Gildor! Does anyone by chance know which package the shared textures are in and/or what their file names are? When I try to load, for example, Harley into Max, it's missing material files (and textures) for her eyes and mouth (some "mouth_fog" file). I've spent hours going through them and still haven't found them. :/

Also having problems with textures not loading into Max (the diffuse textures are unassigned in the material editor), though I was able to point to them manually.
« Last Edit: March 31, 2017, 04:10 by Mistame » Logged
Gildor
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Re: Batman - Arkham Knight
« Reply #154 on: March 31, 2017, 09:32 »

Check package names like "BmGame.upk".
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Mistame
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Re: Batman - Arkham Knight
« Reply #155 on: March 31, 2017, 10:52 »

Alright, thanks! Smiley
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Mistame
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Re: Batman - Arkham Knight
« Reply #156 on: March 31, 2017, 22:58 »

I found a few of the files. I ended up having to just extract all of the Bmgame archive. I did notice some... odd things, though. First, the files got appended with a _2, even when there were no existing files, so I'm assuming it has something do with duplicate references in the archive. Secondly, the mat files seem to be messed up as most of them have "file_name_R" listed as Diffuse and "file_name_D" listed as Other##. Changing those really isn't that big a deal, though.

Edit: Still haven't located the shared eye textures. The MaxScript keeps asking for a mat file that isn't there and the viewer isn't showing that material in any mode. Is it possible that there's a reference to another file or package that the viewer doesn't see or show? Also, uModel crashes when trying to extract the "startup" package (says out of memory or something, though I have 16gb memory).
« Last Edit: April 01, 2017, 22:46 by Mistame » Logged
paulmr95
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Re: Batman - Arkham Knight
« Reply #157 on: January 11, 2020, 07:46 »

I have the extracted exclusive files for batman arkham knight PS4, but I'm not able to extract them using Umodel viewer. Is there a way you can add compatability for Batman Arkham Knight on PS4 on Umodel viewer?
« Last Edit: January 12, 2020, 08:53 by paulmr95 » Logged
Gildor
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Re: Batman - Arkham Knight
« Reply #158 on: January 12, 2020, 14:14 »

I'm rarely adding ports of AAA games to the compatibility table.
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paulmr95
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Re: Batman - Arkham Knight
« Reply #159 on: January 13, 2020, 11:42 »

but can it be done? Are you up to the challenge?
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Gildor
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Re: Batman - Arkham Knight
« Reply #160 on: January 13, 2020, 13:43 »

Are you talking about adding the game to the table, or about supporting it?
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paulmr95
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Re: Batman - Arkham Knight
« Reply #161 on: January 13, 2020, 16:08 »

I meant supporting Batman Arkham Knight on PS4
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Gildor
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Re: Batman - Arkham Knight
« Reply #162 on: January 13, 2020, 16:14 »

I see no point for that. PC version of the game is fully supported.
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paulmr95
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Re: Batman - Arkham Knight
« Reply #163 on: January 14, 2020, 12:38 »

So you are saying it cannot be done?
« Last Edit: January 14, 2020, 12:42 by paulmr95 » Logged
Gildor
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Re: Batman - Arkham Knight
« Reply #164 on: January 14, 2020, 21:44 »

This might be either impossible or too hard to implement, not worth wasting a few days for supported game, especially when there's already a long queue of other things to do.
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