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Author Topic: Batman - Arkham Knight  (Read 107262 times)
spiritovod
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Re: Batman - Arkham Knight
« Reply #180 on: October 30, 2022, 06:35 »

That error appeared because particular mesh doesn't have any actual data within. Viewer works with such meshes, but export crashes because currently only lods count is checked in export functions - so if you have a mesh with 1 lod, but 0 indices/vertices, you'll get a crash upon export. It's not the only game with such issue, if I remember correctly. Here is sample package for future references (link).

@Abchihba: You can use specific build from this topic in the same way as official build, that issue is solved there.
« Last Edit: October 30, 2022, 06:37 by spiritovod » Logged
spiritovod
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Re: Batman - Arkham Knight
« Reply #181 on: February 23, 2023, 17:44 »

Specific build, mentioned in the post above, now can open meshes from PS4 version of the game. For DLCs with separate tfc cache you can use workaround - after mesh is loaded, look at logs for "missing package" warning and rename tfc file accordingly. For example, you have Textures_DLC_SkinNew52.tfc and mesh like on the attached screenshot will complain about missing "DLC_Robin_DickGrayson52" - you need to rename tfc to "DLC_Robin_DickGrayson52.xxx", then open mesh again.


* Clipboard01.jpg (90.6 KB, 2548x1241 - viewed 658 times.)
« Last Edit: August 18, 2025, 21:14 by spiritovod » Logged
spiritovod
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Re: Batman - Arkham Knight
« Reply #182 on: August 18, 2025, 21:21 »

Specific build mentioned above is updated to support Switch version of the game, you need to use both game specific override and respective platform option. Also properties for both PS4 and Switch versions were updated to avoid issues with tfc cache and animations.


* Clipboard01.jpg (111.73 KB, 2551x1238 - viewed 661 times.)
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