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Batman - Arkham Knight
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Topic: Batman - Arkham Knight (Read 66637 times)
Gildor
Administrator
Hero Member
Posts: 7978
Re: Batman - Arkham Knight
«
Reply #45 on:
July 01, 2015, 09:34 »
I can't estimate anything. First of all, it's quite possible that for example animation is changes a lot and can't be supported. Also, yesterday I had some free time, but I don't know when I'll have it next time.
It's fun for you, but hard work and a lot of time for me.
Logged
TheDamnThing
Newbie
Posts: 21
Re: Batman - Arkham Knight
«
Reply #46 on:
July 01, 2015, 11:40 »
Thank You for working on this at all, Gildor =) Much appreciated!
Only work on it when you feel like doing it ^_^
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AstroStormz
Newbie
Posts: 11
Re: Batman - Arkham Knight
«
Reply #47 on:
July 03, 2015, 02:02 »
Quote from: Gildor on July 01, 2015, 09:34
I can't estimate anything. First of all, it's quite possible that for example animation is changes a lot and can't be supported. Also, yesterday I had some free time, but I don't know when I'll have it next time.
It's fun for you, but hard work and a lot of time for me.
good luck dude
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Gildor
Administrator
Hero Member
Posts: 7978
Re: Batman - Arkham Knight
«
Reply #48 on:
July 03, 2015, 14:00 »
I've added initial SkeletalMesh support.
By the way, there are 2 problems which I can't solve yet (and have no time for this game anymore)
1. This game has 3 vertex compression types, one of them is unsupported. This affects mostly LOD meshes, but sometimes LOD#0 has weird geometry too.
2. Meshes with human faces (those, and only those!) has strange distortion on the face - a few vertices felt out of geometry. This is definitely not data decoding problem, because this problem exists for every mesh where face is visible, and I didn't notice the problem with anything else than face. Any constructive ideas are welcome.
Update
: issue #1 has been fixed.
Update
: issue #2 has been fixed too - see the message below.
«
Last Edit: July 03, 2015, 18:39 by Gildor
»
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ccc93
Newbie
Posts: 3
Re: Batman - Arkham Knight
«
Reply #49 on:
July 03, 2015, 16:55 »
The only thing I can say is when you export the character for example, and then import to 3ds max it looks normal.
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Gildor
Administrator
Hero Member
Posts: 7978
Re: Batman - Arkham Knight
«
Reply #50 on:
July 03, 2015, 17:16 »
You're right! Checking now why UModel can't render it correctly.
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Gildor
Administrator
Hero Member
Posts: 7978
Re: Batman - Arkham Knight
«
Reply #51 on:
July 03, 2015, 18:35 »
Fixed issue #2, with bad skinning in UModel. Some Batman 4 meshes has problems with bone weights - the sum of all weights should be 1.0, but in some cases it's something like 0.85 etc. So skinning in UModel worked incorrectly - it assumed that mesh data is absolutely correct.
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AstroStormz
Newbie
Posts: 11
Re: Batman - Arkham Knight
«
Reply #52 on:
July 03, 2015, 19:59 »
texturing this thing manually is a pain..........theres like over 10 different texture for just 1 model
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TheDamnThing
Newbie
Posts: 21
Re: Batman - Arkham Knight
«
Reply #53 on:
July 03, 2015, 22:00 »
Thanks so much for supporting this game! It works really good on most files but i get this error on
these files
:
Error seeking to position FFFFFFFFFB010056
FFileReader::Serialize:File=Chunk6.tfc <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<<:pos=FB010056 <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=Chunk6.tfc <- UTexture2D::GetTextureData:GAMEPLAY_ONLY_JackInABox_N <- ExportTexture <- ExportObject:Texture2D'GAMEPLAY_ONLY_JackInABox_N' <- ExportMaterial:Material3'JackInTheBox_Psychosis_DLC' <- ExportObject:Material3'JackInTheBox_Psychosis_DLC' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=370
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AstroStormz
Newbie
Posts: 11
Re: Batman - Arkham Knight
«
Reply #54 on:
July 03, 2015, 22:26 »
Quote from: TheDamnThing on July 03, 2015, 22:00
Thanks so much for supporting this game! It works really good on most files but i get this error on
these files
:
Error seeking to position FFFFFFFFFB010056
FFileReader::Serialize:File=Chunk6.tfc <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<<:pos=FB010056 <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=Chunk6.tfc <- UTexture2D::GetTextureData:GAMEPLAY_ONLY_JackInABox_N <- ExportTexture <- ExportObject:Texture2D'GAMEPLAY_ONLY_JackInABox_N' <- ExportMaterial:Material3'JackInTheBox_Psychosis_DLC' <- ExportObject:Material3'JackInTheBox_Psychosis_DLC' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=370
is your umodel loading all the textures for the characters?
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Gildor
Administrator
Hero Member
Posts: 7978
Re: Batman - Arkham Knight
«
Reply #55 on:
July 03, 2015, 23:03 »
Quote from: TheDamnThing on July 03, 2015, 22:00
Error seeking to position FFFFFFFFFB010056
Please try new UModel. I can't test by myself, but probably I've fixed the problem.
It seems this is the very first game with files larger than 4Gb.
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venkman
Sponsor
Jr. Member
Posts: 55
Re: Batman - Arkham Knight
«
Reply #56 on:
July 03, 2015, 23:14 »
I'm still getting a lot of crashes with characters, but some are working great! Thanks for all your hard work Gildor!!
Logged
Gildor
Administrator
Hero Member
Posts: 7978
Re: Batman - Arkham Knight
«
Reply #57 on:
July 03, 2015, 23:21 »
Quote from: venkman on July 03, 2015, 23:14
I'm still getting a lot of crashes with characters, but some are working great! Thanks for all your hard work Gildor!!
1. update UModel (I've pushed new version a few minutes ago)
2. disable static mesh and animation loading.
If you'll still get crashes, I'd like to see an error message.
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Gildor
Administrator
Hero Member
Posts: 7978
Re: Batman - Arkham Knight
«
Reply #58 on:
July 03, 2015, 23:34 »
Sorry, I was busy with my work and forgot to upload files. Now goldor.org contains recent UModel binaries.
Logged
venkman
Sponsor
Jr. Member
Posts: 55
Re: Batman - Arkham Knight
«
Reply #59 on:
July 03, 2015, 23:44 »
Hey Gildor! Thanks for that! Some things are woeking better, but this error is coming up a lot...
assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tell()
FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=BMGame/CookedPCConsole/Chunk3.tfc <- UTexture2D::GetTextureData:Pyg_BodyA_AnisoMask <- Upload2D:Texture2D'Pyg_BodyA_AnisoMask' <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:ProfPyg_A_MIC <- CMeshInstance::SetMaterial <- CSkelMeshInstance::DrawMesh <- CSkelMeshInstance::Draw <- CMeshViewer::Draw3D <- CSkelMeshViewer::Draw3D <- CUmodelApp::Draw3D:Obj=SkeletalMesh3'Professor_Pyg_Skin_Body' <- CApplication::Display <- VisualizerLoop <- Main:umodel_version=371
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