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Re: Batman - Arkham Knight
« Reply #60 on: July 03, 2015, 23:47 » |
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If it helps i can upload one or two of the .tfc files that are larger than 4GB 
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Re: Batman - Arkham Knight
« Reply #61 on: July 03, 2015, 23:50 » |
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assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tell()
Please try again ... If it helps i can upload one or two of the .tfc files that are larger than 4GB  This is too large for me right now.
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Re: Batman - Arkham Knight
« Reply #62 on: July 04, 2015, 00:02 » |
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Is it too large overall or may it be useful for checking whenever you have the time at a later point of time?
The error still comes up with the latest version.
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Re: Batman - Arkham Knight
« Reply #63 on: July 04, 2015, 00:02 » |
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Which error?
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Re: Batman - Arkham Knight
« Reply #64 on: July 04, 2015, 00:03 » |
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Is it too large overall or may it be useful for checking whenever you have the time at a later point of time?
That time will be in the end of August - beginning of September.
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Re: Batman - Arkham Knight
« Reply #65 on: July 04, 2015, 00:05 » |
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This error:
assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tell()
FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=Chunk6.tfc <- UTexture2D::GetTextureData:Harley_BM3_Arms_N <- ExportTexture <- ExportObject:Texture2D'Harley_BM3_Arms_N' <- ExportMaterial:MaterialInstanceConstant'Harley_BM3_Arm_MIC' <- ExportObject:MaterialInstanceConstant'Harley_BM3_Arm_MIC' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=371
Well if it takes till september that's still okay^^
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Re: Batman - Arkham Knight
« Reply #66 on: July 04, 2015, 00:07 » |
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Sorry, I've just checked - the file was not uploaded. Perhaps I must go sleep - it's midnight here, and I have a hard day. Anyway, I'm waiting for response for being able to do quick fixes.
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Re: Batman - Arkham Knight
« Reply #67 on: July 04, 2015, 00:20 » |
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The latest update works fine now, Thank you very much! Have a good night  And Thanks again~
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Re: Batman - Arkham Knight
« Reply #68 on: July 04, 2015, 00:21 » |
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Thanks for testing and prompt replies 
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venkman
Sponsor Jr. Member 
Posts: 56
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Re: Batman - Arkham Knight
« Reply #69 on: July 04, 2015, 00:39 » |
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I just got this one trying to export the Arkham Knight...
assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tell()
FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=BMGame/CookedPCConsole/Chunk3.tfc <- UTexture2D::GetTextureData:Alfred_BM3_Head_R <- ExportTexture <- ExportObject:Texture2D'Alfred_BM3_Head_R' <- ExportMaterial:MaterialInstanceConstant'Alfred_BM3_Glass_MAT_INST' <- ExportObject:MaterialInstanceConstant'Alfred_BM3_Glass_MAT_INST' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=371
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Re: Batman - Arkham Knight
« Reply #70 on: July 04, 2015, 01:09 » |
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assertion failed: BulkDataOffsetInFile + BulkDataSizeOnDisk == Ar.Tell()
Please update UModel. This was already fixed, see messages above.
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Re: Batman - Arkham Knight
« Reply #71 on: July 04, 2015, 01:33 » |
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Thanks so much for your work with Arkham Knight, Gildor.
This may not be the right place to ask, but I'm wondering if you know of a working .pskx import script for Blender?
I am trying to import Harley Quinn's mesh into blender but she gets exported as .pskx (I assume because too many verts?) I found a .pskx import script online but it just gives me errors.
Is it possible to import .pskx into 3DS Max successfully? Is there a way I can convert the .pskx to .psk? I changed the file extension but it still gives me errors.
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Re: Batman - Arkham Knight
« Reply #72 on: July 04, 2015, 01:55 » |
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I suppose pskx is a StaticMesh. Just find a SkeletalMesh of that personage and import it as psk. Or if you are really need a StaticMesh (posed mesh?) try to rename pskx to psk and import using the same script. You may read more about pskx in UModel's readme.txt.
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Re: Batman - Arkham Knight
« Reply #73 on: July 04, 2015, 02:01 » |
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The textures appear for me 128x128....
Why?
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Re: Batman - Arkham Knight
« Reply #74 on: July 04, 2015, 02:07 » |
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Batman's body file is so huge its crashing my 3ds max. ITs a pskx format
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