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Author Topic: Batman - Arkham Knight  (Read 125096 times)
TheDamnThing
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Re: Batman - Arkham Knight
« Reply #90 on: July 04, 2015, 20:15 »

Ohh i'm sorry >< The files imported fine now, not sure what went wrong the first few tries.
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AstroStormz
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Re: Batman - Arkham Knight
« Reply #91 on: July 05, 2015, 01:27 »

anyone has the fully textured batmobile? i can never seem to texture it right
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Maglerdon
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Re: Batman - Arkham Knight
« Reply #92 on: July 05, 2015, 23:20 »

Thanks so much for your work with Arkham Knight, Gildor.

This may not be the right place to ask, but I'm wondering if you know of a working .pskx import script for Blender?

I am trying to import Harley Quinn's mesh into blender but she gets exported as .pskx (I assume because too many verts?)
I found a .pskx import script online but it just gives me errors.

Is it possible to import .pskx into 3DS Max successfully? Is there a way I can convert the .pskx to .psk? I changed the file extension but it still gives me errors.

I imported the .pskx to 3DS Max and it worked fine! I guess the import script for Blender just doesn't work correctly.
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logansan25
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Re: Batman - Arkham Knight
« Reply #93 on: July 06, 2015, 00:50 »

Thanks so much for your work with Arkham Knight, Gildor.

This may not be the right place to ask, but I'm wondering if you know of a working .pskx import script for Blender?

I am trying to import Harley Quinn's mesh into blender but she gets exported as .pskx (I assume because too many verts?)
I found a .pskx import script online but it just gives me errors.

Is it possible to import .pskx into 3DS Max successfully? Is there a way I can convert the .pskx to .psk? I changed the file extension but it still gives me errors.

And textures? For me appear 128x128...

I imported the .pskx to 3DS Max and it worked fine! I guess the import script for Blender just doesn't work correctly.
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Gildor
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Re: Batman - Arkham Knight
« Reply #94 on: July 06, 2015, 00:56 »

And textures? For me appear 128x128...
May be missing tfc files? Check log window when you're browsing textures in viewer.
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logansan25
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Re: Batman - Arkham Knight
« Reply #95 on: July 06, 2015, 01:34 »

And textures? For me appear 128x128...
May be missing tfc files? Check log window when you're browsing textures in viewer.

No, no... i have the tfc files too....
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Gildor
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Re: Batman - Arkham Knight
« Reply #96 on: July 06, 2015, 01:42 »

Open any texture in UModel and check the log, please.
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WeylandYutani
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Re: Batman - Arkham Knight
« Reply #97 on: July 06, 2015, 01:59 »

Can someone please tell me how the Structure of the Gamefiles work ? I want to extract stuff out of it but it seems that everything is stored everywhere like a total chaos. I mainly search for the Characters but atm i didnt find anything, i tried for example the Ivy.upk and beside some weird Files there are some Vehicle in it and i dont get it, where are the Model or do i need to extract all Packages for a Chance ?
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AstroStormz
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Re: Batman - Arkham Knight
« Reply #98 on: July 06, 2015, 02:08 »

Can someone please tell me how the Structure of the Gamefiles work ? I want to extract stuff out of it but it seems that everything is stored everywhere like a total chaos. I mainly search for the Characters but atm i didnt find anything, i tried for example the Ivy.upk and beside some weird Files there are some Vehicle in it and i dont get it, where are the Model or do i need to extract all Packages for a Chance ?
search for Playable or Showcase
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WeylandYutani
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Re: Batman - Arkham Knight
« Reply #99 on: July 06, 2015, 02:21 »

Can someone please tell me how the Structure of the Gamefiles work ? I want to extract stuff out of it but it seems that everything is stored everywhere like a total chaos. I mainly search for the Characters but atm i didnt find anything, i tried for example the Ivy.upk and beside some weird Files there are some Vehicle in it and i dont get it, where are the Model or do i need to extract all Packages for a Chance ?
search for Playable or Showcase

Thanks i didnt saw that, its very weird, it means that many Models are simple doubled, tripled or even more time in different Packages and stored in Packs for certain Parts in the Game what is very inefficient.
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Gildor
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Re: Batman - Arkham Knight
« Reply #100 on: July 06, 2015, 02:42 »

Animation is now supported. So, UModel works with all resource types now.
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logansan25
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Re: Batman - Arkham Knight
« Reply #101 on: July 06, 2015, 12:18 »

Animation is now supported. So, UModel works with all resource types now.

Oh my God!

Wink Amazing Gildor!
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sedante
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Re: Batman - Arkham Knight
« Reply #102 on: July 06, 2015, 14:41 »

anyone know where to find Batmobile file?
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logansan25
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Re: Batman - Arkham Knight
« Reply #103 on: July 06, 2015, 14:59 »

anyone know where to find Batmobile file?

In this file: BatEntry__Benchmark_ChJ7_Bm
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logansan25
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Re: Batman - Arkham Knight
« Reply #104 on: July 06, 2015, 15:00 »

Open any texture in UModel and check the log, please.

My bad Gildor! Now is appear fine... Grin
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