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Author Topic: Batman - Arkham Knight  (Read 117442 times)
Gildor
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Re: Batman - Arkham Knight
« Reply #105 on: July 07, 2015, 12:26 »

If you'll experience crashes due to huge memory consumption during UModel export, please update UModel - I've added major memory optimizations there.
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Kristiqn5
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Re: Batman - Arkham Knight
« Reply #106 on: July 07, 2015, 14:37 »

hey gildor i extracted succesfully the models but the texutres are missing, well not exactly missing but they are in a .mat files in a folder MaterialInstanceConstant, do you know how to extract them or import?
in Texture2D folder the textures are normals only :/
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Gildor
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Re: Batman - Arkham Knight
« Reply #107 on: July 07, 2015, 14:43 »

Textures are not in "mat" files. These files are some kind of "materials" - simplified information for ActorX Importer.
If you have at least normals maps extracted, this means textures are there. Try to find them in viewer mode (i.e. without extraction). Also use "Scan content" tool.
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Kristiqn5
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Re: Batman - Arkham Knight
« Reply #108 on: July 07, 2015, 14:52 »

oh yea u are right, they are there when i scroll thru the materials in the viewer, but they are low res :/
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Gildor
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Re: Batman - Arkham Knight
« Reply #109 on: July 07, 2015, 15:02 »

http://www.gildor.org/projects/umodel/faq#texturing
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Kristiqn5
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Re: Batman - Arkham Knight
« Reply #110 on: July 07, 2015, 15:10 »

in the viewer it says : Stripped to 128x128 and in the console when i switch to the texture it says: Decompressing Waitress_Head_D: TFC file "Chunk2" is missing
:/
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Gildor
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Re: Batman - Arkham Knight
« Reply #111 on: July 07, 2015, 15:15 »

Have you read the FAQ?
That's good that you've read the message. It says that "chunk2.tfc" file is missing.
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Kristiqn5
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Re: Batman - Arkham Knight
« Reply #112 on: July 07, 2015, 15:17 »

maybe im getting lowres textures because i have only the upk file copied from the directory of the game
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Gildor
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Re: Batman - Arkham Knight
« Reply #113 on: July 07, 2015, 15:22 »

Definitely yes.
This is an excerpt from FAQ:
Quote
Another note: this error often exists when user (following some third-party tutorials) is copying game files to some directory and trying to extract files from that place. This is wrong - umodel is written to open files directly from the game directory, no file copying is required.
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Kristiqn5
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Re: Batman - Arkham Knight
« Reply #114 on: July 07, 2015, 22:56 »

yeappp its because i had only the UPK file, now that i downloaded the game and used the main directory of the game for the viewer now the textures are higher res and i have more textures Smiley
btw tho i have to manually export them
« Last Edit: July 07, 2015, 23:02 by Kristiqn5 » Logged
Kristiqn5
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Re: Batman - Arkham Knight
« Reply #115 on: July 08, 2015, 00:04 »


The textures are working now Smiley
but something is wrong, Cinema 4D thinks that the textures for their hair and eyelashes are not alpha channeled :/ maybe its happening only for Cinema 4D or im doing something wrong btw i havent tried 3ds max, will try tomorrow
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Maglerdon
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Re: Batman - Arkham Knight
« Reply #116 on: July 09, 2015, 04:27 »


The textures are working now Smiley
but something is wrong, Cinema 4D thinks that the textures for their hair and eyelashes are not alpha channeled :/ maybe its happening only for Cinema 4D or im doing something wrong btw i havent tried 3ds max, will try tomorrow

Hey there, it's not Cinema 4D's fault, it's just that the textures are actually missing an alpha channel!

If you go into Photoshop (or a similar program) you can add the alpha channels yourself. Open the diffuse texture (with the "suffix _D"), then go to the channels tab. Create a new alpha channel. Now, also open the texture of the same name with the suffix "_R". If you copy the content of the "_R" texture and paste it into the alpha channel, you should have the correct alpha map working. Now, you can just delete the RGB channels of the "_R" texture and save the original diffuse texture.

Note: I tried this method and saved the diffuse texture as a .PNG and it wouldn't keep the alpha channel. I thought .PNGs could store alpha, but maybe I was wrong. When I saved the diffuse as a .TGA the alpha channel was stored.
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jasoninkorea
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Re: Batman - Arkham Knight
« Reply #117 on: July 09, 2015, 04:52 »

hi~   
i exported Showcase_Characters_Harley.upk.  actually i can see objects in this packages  by Umodel but can't open  exported files in 3ds Max ( 2012) .  error message is just " Error loading file  filie name"
 please check this out ?  Huh?       umodel version is (git 374)   i also checked that actorx importer is new version or not. and i recieved  new file and tried it again  but same result.
    -plus  -  i tried to export  by  version (git 378). rusult is same
« Last Edit: July 09, 2015, 05:09 by jasoninkorea » Logged
Gildor
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Re: Batman - Arkham Knight
« Reply #118 on: July 09, 2015, 10:11 »

Hey there, it's not Cinema 4D's fault, it's just that the textures are actually missing an alpha channel!

If you go into Photoshop (or a similar program) you can add the alpha channels yourself. Open the diffuse texture (with the "suffix _D"), then go to the channels tab. Create a new alpha channel. Now, also open the texture of the same name with the suffix "_R". If you copy the content of the "_R" texture and paste it into the alpha channel, you should have the correct alpha map working. Now, you can just delete the RGB channels of the "_R" texture and save the original diffuse texture.

Note: I tried this method and saved the diffuse texture as a .PNG and it wouldn't keep the alpha channel. I thought .PNGs could store alpha, but maybe I was wrong. When I saved the diffuse as a .TGA the alpha channel was stored.
Sure, alpha channel is not encoded into diffuse texture. This is not common practice now. So, this is nobody's fault at all.
I think "_R" texture holds "Roughness" channel. This was appeared in UE4, but perhaps Rocksteady borrowed some changes for their engine version (or re-implemented them).
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Gildor
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Re: Batman - Arkham Knight
« Reply #119 on: July 09, 2015, 10:12 »

hi~   
i exported Showcase_Characters_Harley.upk.  actually i can see objects in this packages  by Umodel but can't open  exported files in 3ds Max ( 2012) .  error message is just " Error loading file  filie name"
 please check this out ?  Huh?       umodel version is (git 374)   i also checked that actorx importer is new version or not. and i recieved  new file and tried it again  but same result.
    -plus  -  i tried to export  by  version (git 378). rusult is same
I didn't understand what did you do.
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