Wow, you are awesome! Thanks for the fast info Gildor.
I tested the mesh+ bone export, that's works very good!
I have the "omega" driver for my AMD card. I think it's the latest.
So the situation is that: I shawed you 3 type of errors.
The first one: In fact, with the Mortal Kombat X characters is not exist, texture EXTRACTION is works like charm!!
Only the VIEW mode is strange by this game, but the most important thing is the correct export. All right.
The other two:
- Where sould I switch to "basic" OpenGL mode? In UE viewer or in my AMD Catalyst control center?
- Where should I disable alpha chanel for the texture correction?
So I press ctrl-X, and extract the mesh and the textures to the UmodelExport folder.
Than I imported the "psk" to 3ds max with ActorX importer. I see the bones, the mesh, but can't see the textures.
How to import the texture files to 3ds max? How to install them into the character mesh? /for this question, have you got any tutorial information, or an older writing somewhere here? or can you help me how to add the extracted textures?
-Is there any solution for the "programfilesx86 don't let me extract anything to these subfolder"- protected folder structure problem?
Sorry for the large amount of questions, but this is my learning day
and I realise that this software is amazing.
Thanks for the reply!