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Street Fighter V
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Topic: Street Fighter V (Read 67303 times)
songa
Newbie
Posts: 3
Re: Street Fighter V
«
Reply #60 on:
March 06, 2016, 19:06 »
dear Gildor, I am having difficulty to understanding how to
configure umodel.exe batch to extract a .psk model format...
some errors messages that are going with me:
Found 2 game files (7 skipped)
Loading package: C91_01.uasset Ver: 434/0 Engine: 0 Names: 486 Exports: 12 Imports: 28 Game: 10008
Loading SkeletalMesh4 C91_01 from package C91_01.uasset
WARNING: Import(Skeleton'CMN_Skeleton'): package /Game/Chara/CMN/Skeleton/CMN_Skeleton was not found
WARNING: FloatProperty "FSkeletalMeshLODInfo::ScreenSize" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::ReductionSettings" was not found
WARNING: ObjectProperty "USkeletalMesh4::PhysicsAsset" was not found
WARNING: ArrayProperty "USkeletalMesh4::MorphTargets" was not found
WARNING: ArrayProperty "USkeletalMesh4::ClothingAssets" was not found
WARNING: ArrayProperty "USkeletalMesh4::Sockets" was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E00_Stocking'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E00_Stocking was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E01_EyeLens'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E01_EyeLens was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E02_Eyes'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E02_Eyes was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E03_Eyelash'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E03_Eyelash was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E04_Skin'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E04_Skin was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E05_Hair'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E05_Hair was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E06_Acce'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E06_Acce was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E07_Dress'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E07_Dress was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E08_Skirt'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E08_Skirt was not found
WARNING: Import(MaterialInstanceConstant'CM_C91_01_E09_Boots'): package /Game/Chara/C91/SkelMesh/01/Material/CM_C91_01_E09_Boots was not found
WARNING: SkeletalMesh C91_01 uses vertex colors
Loaded in 0.041 sec, 54 allocs, 4.58 MBytes serialized in 513 calls.
Exporting objects ...
Exporting SkeletalMesh4 C91_01 to C:/game/Chara/C91/SkelMesh/01/Mesh/UmodelExport/C91_01/SkeletalMesh4
however, all the files that appear in the error list,
are properly positioned, as the description below:
C:\game\Chara\C91
C:\game\Chara\C91\SkelMesh\01\Material
C:\game\Chara\C91\SkelMesh\01\Mesh\C91_01.uasset <<< file that I need convert to .psk
C:\game\Chara\C91\SkelMesh\01\Mesh\C91_01_PhysicsAsset.uasset
C:\game\Chara\C91\SkelMesh\01\Texture
C:\game\Chara\CMN
C:\game\Chara\CMN\Skeleton\CMN_Skeleton.uasset[/li]
I'm currently using the following command line:
umodel.exe -export -all -game=ue4.7 -log=umodel.log C91_01.uasset
inside the following directory:
C:\game\Chara\C91\SkelMesh\01\Mesh\
I already looked several articles from your forum, including the
Umodel > Documentation > Umodel batch export
and all I get is the following only one file:
C:\game\Chara\C91\SkelMesh\01\Mesh\UmodelExport\C91_01\SkeletalMesh4\C91_01.psk
please, could you show me how I should do this batch, to
have all the necessary files and not have more these errors?!
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Street Fighter V
«
Reply #61 on:
March 06, 2016, 19:10 »
1. I would recommend to use UI for extraction - I'm unsure why I've added UI more than a year ago, but people are still using command line???
2. There's no "errors" in your log. Did you see "error" word there?
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songa
Newbie
Posts: 3
Re: Street Fighter V
«
Reply #62 on:
March 06, 2016, 19:25 »
Quote from: Gildor on March 06, 2016, 19:10
1. I would recommend to use UI for extraction - I'm unsure why I've added UI more than a year ago, but people are still using command line???
OK!, thank you, I will try use UI.
Quote from: Gildor on March 06, 2016, 19:10
2. There's no "errors" in your log. Did you see "error" word there?
well, the files exists and are in the right place...
It is written that not found something that is present, I interpreted as an error!
ok, but if it is not a error, then why it can not find the file this in the right place?!
Could you explain to me, please?
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Street Fighter V
«
Reply #63 on:
March 06, 2016, 19:30 »
1. Probably that uasset has nothing to export. Use UI, locate that file, open it and check if it really has something to display. "Tools | Scan Content" will also show you if this file has anything exportable inside.
2. Is is also possible that you can't see a directory which contains export files - see FAQ for this situation.
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songa
Newbie
Posts: 3
Re: Street Fighter V
«
Reply #64 on:
March 06, 2016, 20:05 »
Quote from: Gildor on March 06, 2016, 19:30
1. Probably that uasset has nothing to export. Use UI, locate that file, open it and check if it really has something to display. "Tools | Scan Content" will also show you if this file has anything exportable inside.
2. Is is also possible that you can't see a directory which contains export files - see FAQ for this situation.
OK, thank you for the tips!
Quote from: songa on March 06, 2016, 19:25
Quote from: Gildor on March 06, 2016, 19:10
1. I would recommend to use UI for extraction - I'm unsure why I've added UI more than a year ago, but people are still using command line???
OK!, thank you, I will try use UI.
better results
!!
now it found ALL the files, even those that not found before!!
thank you very much...
I would like to make a wish here ...
I am from the oldest school...
From my early twenties that I use and like to use the old DOS to solve some things...
The graphical interface also come to Linux, but until today I am reluctant to use it...
I'd love to know how to use umodel.exe in command line to
getting the same results that I got with the UI!
be is possible, if it is not... ok, nop!!
and also I'd likre to know if even in the UI, it is possible to generate a log of what happens in it?!
EDiT:
just make a shortcut and add: -log = umodel.log
this way the umodel.exe will perform the UI and generate a log
«
Last Edit: March 06, 2016, 22:10 by songa
»
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Street Fighter V
«
Reply #65 on:
March 06, 2016, 20:09 »
Almost all UModel's tutorials are about command line use. GUI appeared ~ 1.5 years ago, and there's almost no (third-party) tutorials about its use yet.
I'd recommend you to watch these 2 videos:
http://www.gildor.org/en/projects/umodel/tutorials
Also, typing "umodel.exe -help" will show you a command line options. Please note, that there's only one "command" should be added, and "options" could be mixed.
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TerryXX
Newbie
Posts: 31
Re: Street Fighter V
«
Reply #66 on:
April 12, 2016, 13:29 »
Hi Gildor, I wanted to know if you understood how works the animations for this game, in theory should use the "FBX Animation Pipeline"
https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/Animations/index.html
be able to extract some animation would really convenient for the modders ^^
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Street Fighter V
«
Reply #67 on:
April 12, 2016, 13:41 »
Hi.
Sorry, your question is completely unclear for me. Are you asking about - how to import animation from FBX into Unreal engine 4?
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TerryXX
Newbie
Posts: 31
Re: Street Fighter V
«
Reply #68 on:
April 12, 2016, 14:06 »
Nope, how to extract animation from SFV, I saw that you are working on for "General UE4" I wanted to know if by chance for this game they have used a different technique for animations.
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Street Fighter V
«
Reply #69 on:
April 12, 2016, 14:34 »
I have no idea if any UE4 game uses customized animation system. All games reported here have no modifications in SkeletalMesh, StaticMesh or Texture formats (except PARAGON - it has custom texture storage system), so I think there are good chances that this game has "standard" animation system too.
By the way, I'm not working on animation support at the moment, and I have no idea when I'll have time for it
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TerryXX
Newbie
Posts: 31
Re: Street Fighter V
«
Reply #70 on:
April 12, 2016, 14:48 »
OK thank you very much.
Logged
theandroids
Newbie
Posts: 1
Re: Street Fighter V
«
Reply #71 on:
April 17, 2016, 13:08 »
Hi, is there a guide on how to just export the textures mod them and replace the original textures?
Logged
lenardflores1988
Newbie
Posts: 4
Re: Street Fighter V
«
Reply #72 on:
April 20, 2016, 04:05 »
Hi Gildor, by any chance you possibly spare some time working on SFV animation support? The psk rig is really messy when you import it on any flatform.
Thanks
Logged
brutalace
Newbie
Posts: 8
Re: Street Fighter V
«
Reply #73 on:
May 17, 2016, 18:48 »
Hi Gildor,
Just want to ask does extracting from UModel disturb weights in any way ? I am getting some weights lost in areas that usually have more than 4 bone influences (such as shoulders or elbow areas). Not every bone loose weights but some do loose and I can actually see the mesh getting a bit of bad deformation in game. I am not sure if this happens while exporting the PSK from UModel or importing that PSK in Max with ActorXImporter or when I export that as FBX and import it in Blender, I need to check it further but just letting you know in case you have some idea about it ?
Some examples.
Weights shouldn't be abrupt like this.
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Street Fighter V
«
Reply #74 on:
May 17, 2016, 19:16 »
More than 4 bone weights are not supported at all. Even mesh in UModel will look deformed. I'm going to fix this soon, by dropping weights which are smallest ones, and re-normalize other weights. So, mesh will still have 4 weights, but their values will be correct.
https://trello.com/c/aB4rCgiK/169-support-up-to-8-bone-influences
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