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Author Topic: Street Fighter V  (Read 67307 times)
Darko
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Re: Street Fighter V
« Reply #45 on: January 19, 2016, 22:44 »

For what?

Checking them??.
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Gildor
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Re: Street Fighter V
« Reply #46 on: January 19, 2016, 22:46 »

Sorry, I'm rarely checking files. I'm not a fan of UModel Grin
Usually people provides information here, so other people can see what works and what - not.
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Mandalorian
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Re: Street Fighter V
« Reply #47 on: February 17, 2016, 01:51 »

the bms script for extract the paks don't support the recent release. any ideas?
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Gildor
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Re: Street Fighter V
« Reply #48 on: February 17, 2016, 01:56 »

You should ask such questions at place where you've got that script. I'm not providing it (and even have very rough knowledge about what bms is).
Regarding paks, UModel can open them, so you don't need third-party tool for extraction - unless paks are encrypted.
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logansan25
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Re: Street Fighter V
« Reply #49 on: February 18, 2016, 03:57 »

http://prntscr.com/a4nx4m

Why this?

This is a new version.
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Gildor
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Re: Street Fighter V
« Reply #50 on: February 18, 2016, 04:00 »

Probably this mesh has more that 4 weights (influences) per vertex. UModel has support for only 4.
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logansan25
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Re: Street Fighter V
« Reply #51 on: February 18, 2016, 18:49 »

Probably this mesh has more that 4 weights (influences) per vertex. UModel has support for only 4.

Very thanks mate!

http://prntscr.com/a4vrjl
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TerryXX
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Re: Street Fighter V
« Reply #52 on: March 03, 2016, 18:18 »

Hi Gildor,I was able to fully decompress the files, but now I have to compress the file psk into .uasset, how can I do?
Thx and sorry for my bad English.
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Gildor
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Re: Street Fighter V
« Reply #53 on: March 03, 2016, 19:20 »

Only UnrealEd can create packages. Psk is not an "unpacked version of uasset", this is a completely standalone format. So you can't "compress" it back.
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TerryXX
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Re: Street Fighter V
« Reply #54 on: March 03, 2016, 20:21 »

But this .PSK file has been pulled out of a file uasset, anyway if I open my u4editor and create a file uasset with the key SF5 It might work??
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Gildor
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Re: Street Fighter V
« Reply #55 on: March 03, 2016, 20:31 »

It's highly unlikely that it will work. UE4 game executables usually can't open packages prepared with editor, these packages MUST be cooked. May be you'll be able to import asset into editor, cook it and then replace uasset file from the game - there's a lot of experiments required here, and it is very desired that you'll have deep knowledge of UE4.
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TerryXX
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Re: Street Fighter V
« Reply #56 on: March 03, 2016, 21:31 »

Thank you so much Gildor, I'll try to do some experiments and if I find a solution I put it here.
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TerryXX
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Re: Street Fighter V
« Reply #57 on: March 03, 2016, 23:56 »

Ok after few testing I found these errors:
With Unreal Package Extractor on my file and SF5 file, with my file is perfect all file exported, SF5 0 file exported.



With Umodel Same file, few error with SF5 file not all is exported, with my file 0 exported.



I hope you will may be useful Gildor.
« Last Edit: March 04, 2016, 00:01 by TerryXX » Logged
Gildor
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Re: Street Fighter V
« Reply #58 on: March 04, 2016, 02:26 »

Files at "my project base ue4" part ... Did YOU made them with UE4? Did you use UE4.7 version for that?
The package file has very strange version - 232. Did you use a file from some very old UE4 game here?
« Last Edit: March 04, 2016, 02:28 by Gildor » Logged
TerryXX
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Re: Street Fighter V
« Reply #59 on: March 04, 2016, 05:30 »

Yes its a old project and maybe this file It is part of an old demo, however I tried again with a newer thing.


With Unreal Package Extractor no Problem, with umodel either with option its make error.
What kind of version engine uses this game, 4.7 or 4.8??

Edit: This is the original file from SF5 https://www.dropbox.com/s/72eedy3qzktt9e4/A45_01.uasset?dl=0 this is the file extract and I have modify https://www.dropbox.com/s/p9a7a12g6pvdhoc/A45_01.PSK?dl=0 You will notice that there is a difference in size, this is the issue the original file is little to big in comparison to what extracted, something is lost during the extraction process.

Edit2: Ok now solved the problem of extraction, Unclefestor a member of another forum its make a bat file with this code (For %%a in (*.uasset) do extract.exe -game=ue4.7 "%%a") now all file from A45_01.uasset is extracted.
With the good news there are always one bad, now I have this file A45_01.SkeletalMesh and I have not the slightest idea how to open it Sad
« Last Edit: March 04, 2016, 23:41 by TerryXX » Logged
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