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Problem extracting models from Bioshock Infinite
« on: December 02, 2015, 18:22 » |
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Re: Problem extracting models from Bioshock Infinite
« Reply #1 on: December 02, 2015, 18:33 » |
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On your shots I see untextured meshes. See FAQ - this is a correct situation.
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Re: Problem extracting models from Bioshock Infinite
« Reply #2 on: January 02, 2016, 12:20 » |
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I am getting a "TArray: index 0 is out of range" error? Callstack: UTexture2D::GetTextureData:DemoProps_BirthdayTableSet_PHYSMASK <- ExportTexture <- ExportObject:Texture2D'DemoProps_BirthdayTableSet_PHYSMASK' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=415
It happens when I start extracting the models.
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Re: Problem extracting models from Bioshock Infinite
« Reply #3 on: January 02, 2016, 14:58 » |
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Fixed. Thank you for reporting.
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Re: Problem extracting models from Bioshock Infinite
« Reply #4 on: January 03, 2016, 07:24 » |
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I get a "This staticMesh doesnt have an index buffer" error
Call stack: ConvertLod:lod=0 <- UStaticMesh3::ConvertMesh <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'DLCC_Columbia_Office_Geo.StaticMesh_ProcBuilding_9__8', pos=6A7676, ver=727/75, game=8039 <- UObject::EndLoad <- LoadWholePackage:DLCC_Columbia_Office_Geo <- CUmodelApp::ShowPackageUI <- Main:umodel_version=416
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Re: Problem extracting models from Bioshock Infinite
« Reply #5 on: January 03, 2016, 13:04 » |
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Give me that package (DLCC_Columbia_Office_Geo), I'll make this error non-fatal.
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Re: Problem extracting models from Bioshock Infinite
« Reply #6 on: January 03, 2016, 21:19 » |
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Re: Problem extracting models from Bioshock Infinite
« Reply #7 on: January 04, 2016, 13:13 » |
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Fixed. Now empty mesh will be loaded, but UModel will not crash anymore.
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Re: Problem extracting models from Bioshock Infinite
« Reply #8 on: January 04, 2016, 22:14 » |
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I now get a
lzo_decompress(46405,117665) returned -5 Callstack: appDecompress:CompSize=46405 UncompSize=117665 Flags=0x2 <- DecompressBlock:block=837ABA+B545 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- UObject::Serialize <- UTexture3::Serialize <- LoadObject:TextureCube'DLCC_RAP_ShopE_Geo.FactoryWindowCube_RoundCage', pos=D59E9B, ver=727/75, game=8039 <- UObject::EndLoad <- LoadWholePackage:DLCC_RAP_ShopE_Geo <- CUmodelApp::ShowPackageUI <- Main:umodel_version=417
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Re: Problem extracting models from Bioshock Infinite
« Reply #9 on: January 04, 2016, 22:23 » |
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I need DLCC_RAP_ShopE_Geo.xxx then.
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Re: Problem extracting models from Bioshock Infinite
« Reply #10 on: January 04, 2016, 22:53 » |
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Re: Problem extracting models from Bioshock Infinite
« Reply #11 on: January 05, 2016, 00:22 » |
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It seems this file is malformed. I can't do anything with it. Just skip it (rename, move, delete etc).
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Re: Problem extracting models from Bioshock Infinite
« Reply #12 on: January 07, 2016, 12:47 » |
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Is there a way to make it throw an error (like it does) but instead of it being a fatal error, have it say "Can't extract bla bla bla do you want to skip the file?"
As I am getting the error on other files... Hmm
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Re: Problem extracting models from Bioshock Infinite
« Reply #13 on: January 07, 2016, 12:48 » |
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No way.
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Re: Problem extracting models from Bioshock Infinite
« Reply #14 on: January 07, 2016, 21:42 » |
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No way as its not possible? (if so, why?) or no way as I don't want to do it? (if so, why?)
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