Gildor's Forums

Author Topic: PARAGON  (Read 98667 times)
Gildor
Administrator
Hero Member
*****
Posts: 7956



View Profile WWW
Re: PARAGON
« Reply #60 on: October 27, 2016, 00:48 »

From my experience, the .psk importer for blender is very iffy. It rarely works with newer stuff. I tried a few models, some crashed blender. Others had broken mesh and missing parts (Hair).
Ok, good to know that my importer is a bit better Smiley
Quote
Also, the latest model i mentioned earlier seems to be missing. Countess - Codename: Vamp
Is it missing in UModel or can't be imported later? Did you check all skeletal meshes in viewer? (there are not a lot of them)
Logged
pewposterous
Sponsor
Newbie
*
Posts: 15


View Profile
Re: PARAGON
« Reply #61 on: October 27, 2016, 01:10 »

Missing from umodel altogether i think. Theres a total of 24 characters in the game. Umodel shows 23 of them.
Logged
OriginOfWaves
Newbie
*
Posts: 20


View Profile
Re: PARAGON
« Reply #62 on: October 27, 2016, 01:19 »

I've scanned PARAGON with no crashes. Specified a directory with pak files as "path". What kind of crashes do you have?

Wrong tag in package: 69724F20
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:OrionGame/Binaries/Win64/OrionClient-Win64-Shipping.map, ver=100000/0, game=0 <- UnPackage::LoadPackage:OrionGame/Binaries/Win64/OrionClient-Win64-Shipping.map <- UIMenuItem::HandleCommand <- UIBaseDialog::WndProc <- UIBaseDialog::ShowDialog:modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main:umodel_version=474

I get this error. didn't specify the directory just pointed to the root Paragon directory, maybe that's the problem

EDIT: confirmed. that was my problem. pointed to the Paks folder and everything scanned with no errors. thanks.
« Last Edit: October 27, 2016, 01:26 by OriginOfWaves » Logged
OriginOfWaves
Newbie
*
Posts: 20


View Profile
Re: PARAGON
« Reply #63 on: October 27, 2016, 17:57 »

From my experience, the .psk importer for blender is very iffy. It rarely works with newer stuff. I tried a few models, some crashed blender. Others had broken mesh and missing parts (Hair).

Also, the latest model i mentioned earlier seems to be missing. Countess - Codename: Vamp

can confirm that the latest Countess character is missing from umodel. not just the skeletal mesh but also textures, materials, hero data. all of the files related to her are not showing in the tool. is it possible that she's been encrypted or packed differently than the rest of the heroes?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7956



View Profile WWW
Re: PARAGON
« Reply #64 on: October 28, 2016, 16:32 »

I found the problem, it's now fixed. UModel was limited to work with up to 32k game files, but PARAGON has 35k. Now I've removed this limit, and all models should be visible. New character resides in 2nd pak file which will be picked up together with main pak file.
Logged
pewposterous
Sponsor
Newbie
*
Posts: 15


View Profile
Re: PARAGON
« Reply #65 on: October 28, 2016, 16:57 »

Thanks! Ive actually used umodel before on other games and youve been very quick to respond and fix issues. As a thank you, just made a donation Cheesy
Logged
pewposterous
Sponsor
Newbie
*
Posts: 15


View Profile
Re: PARAGON
« Reply #66 on: October 28, 2016, 17:53 »

alrighty, little hiccup trying to extract the Vamp Mesh

assertion failed: Skeleton->ConvertedAnim

Call stack:
"ExportObject:Skeleton'Vamp_Skeleton' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=490"
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7956



View Profile WWW
Re: PARAGON
« Reply #67 on: October 28, 2016, 17:59 »

Sorry, reuploaded UModel. Please try again.
And thank you for donation Smiley
Logged
pewposterous
Sponsor
Newbie
*
Posts: 15


View Profile
Re: PARAGON
« Reply #68 on: October 28, 2016, 18:17 »

Sorry, reuploaded UModel. Please try again.
And thank you for donation Smiley

Still got same error unfortunetly
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7956



View Profile WWW
Re: PARAGON
« Reply #69 on: October 28, 2016, 18:22 »

Just tried UModel from gildor.org and it works well. I've disabled some work-in-progress code to not confuse users, and this code caused error in your older message. Please try again, perhaps your UModel is "not in sync".
Logged
pewposterous
Sponsor
Newbie
*
Posts: 15


View Profile
Re: PARAGON
« Reply #70 on: October 28, 2016, 18:30 »

Just tried UModel from gildor.org and it works well. I've disabled some work-in-progress code to not confuse users, and this code caused error in your older message. Please try again, perhaps your UModel is "not in sync".
Hmm maybes theres a problem with my installation? I played the game earlier today. hmmm my head (midnight where i live :x)

EDIT - Ok so i just verified my installation. Everything appears fine. Redownloaded Umodel from gildor.org. Ran it, browsed to Paragon root directory, set overide to 4.14 and im still getting the error. Any ideas?

Edit EDIT - So, even though im getting the error. It seems its still extracting everything
« Last Edit: October 28, 2016, 18:43 by pewposterous » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7956



View Profile WWW
Re: PARAGON
« Reply #71 on: October 28, 2016, 19:09 »

Ah, I see ... If you'll load a mesh into viewer and then press Ctrl+X, everything works. If you'll press "export" instead of load, then UModel crashes at the end of export.
I think you should use workaround with loading mesh into viewer now, I'll check if this bug is critical or not.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7956



View Profile WWW
Re: PARAGON
« Reply #72 on: October 28, 2016, 19:10 »

By the way ...


(the video has subtitles and no audio)
Logged
OriginOfWaves
Newbie
*
Posts: 20


View Profile
Re: PARAGON
« Reply #73 on: October 28, 2016, 22:23 »

great work on the animations my man and thanks for the latest update.
Logged
pewposterous
Sponsor
Newbie
*
Posts: 15


View Profile
Re: PARAGON
« Reply #74 on: October 29, 2016, 11:36 »

damn nice work!
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS