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Author Topic: Gears Judgement crashes repeatedly  (Read 5769 times)
Tosyk
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« Reply #15 on: November 29, 2017, 22:38 »

okay, here's error for GearGame.xxx files:

Code:
Found 1074 game files (0 skipped)
*** ERROR: lzo_decompress(28928,131072) returned -6
appDecompress:CompSize=28928 UncompSize=131072 Flags=0x2 <- DecompressBlock:bloc
k=16B0+7100 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize
<- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::U
nPackage:GearGame.xxx, ver=100000/0, game=0 <- UnPackage::LoadPackage:GearGame.x
xx <- CUmodelApp::ShowPackageUI <- Main:umodel_version=637
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Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
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« Reply #16 on: November 29, 2017, 22:41 »

Ok, now I see what's there. For some reason UModel selected LZO decompression. For XBox360 game. I don't remember what should help, but try specify "Xbox360 platform". Or "LZX compression".
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Tosyk
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« Reply #17 on: November 29, 2017, 22:45 »

This is it! It work now. Thank you! Cheesy
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Коллекционирую игровые модели.
my blog - http://cgig.ru
JD Fénix.
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« Reply #18 on: November 28, 2021, 19:30 »

Ok, now I see what's there. For some reason UModel selected LZO decompression. For XBox360 game. I don't remember what should help, but try specify "Xbox360 platform". Or "LZX compression".

Hi, I have a problem with the file GearGame.xxx i'm new i dont know how to configure umodel to GOWJ and i have this error:
Serializing behind stopper (3A404B5+4 > 3A404B6)
FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FSkelMeshSection3<< <- TArray::Serialize: 6674/715008 <- FStaticLODModel3<< <- TArray::Serialize: 1/2 <- USkeletalMesh3::Serialize <- LoadObject: SkeletalMesh3'GearGame.COGAssaultRifle', pos=3A404B5, ver=846/0, game=ue3 <- UObject::EndLoad <- LoadWholePackage: GearGame.xxx <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579

if you can help me i would be very grateful
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Gildor
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« Reply #19 on: November 28, 2021, 19:49 »

"Gears of War: Judgment" has a special game override in settings. You didn't use it.
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SanityVisuals
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« Reply #20 on: October 20, 2022, 09:30 »

Hi, So I'm getting this error,

Access violation (C0000005) at umodel_64.exe+0x5C66C
LoadWholePackage: CookedXbox360/SP_E3_01_S.xxx <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1586

I'm using a modified version of Umodel, (made for fixing Fortnite Additive Anims) thought I'd try my luck that it'd work for the Gear Games too,

Is this Memory Violation because Umodel has been compiled to work with Fortnite? I thought the old functional games would have still worked?

Thank You
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Gildor
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« Reply #21 on: October 20, 2022, 12:33 »

Custom umodel builds, I think, made without care of compatibility with other games. You should use "base" umodel version instead.
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