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Author Topic: [UE4] Heroes of Incredible Tales (HIT)  (Read 15300 times)
godskin
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« on: July 08, 2016, 08:32 »



Download 2.6 GB (1.3.2019) : https://drive.google.com/file/d/1Kx9cAeqmHdlJERjL26YHZ5YPjQFgK_XB/view?usp=sharing


Added by Gildor, 19.12.2018
There are some instructions (thanks to RedBear) about extracting .hrs files used with this game. Original link is here.

Here is a mini guide how to extract HIT resources:

Required Tools:
1. Compiled QuickBMS [current version is 0.9.2] (http://aluigi.altervista.org/papers/quickbms.zip)
2. unreal_tournament_4.bms script for QuickBMS [current version is 0.4.21a](http://aluigi.altervista.org/bms/unreal_tournament_4.bms)

Extracting content of HRS files with QuickBMS:
0. Rename 0.hrs file to overhit.hrs (not sure if this step is required, but I did it).
1. Double-click on quickbms_4gb_files.exe.
2. Select your unreal_tournament_4.bms script.
3. Select your overhit.hrs file.
4. Select the output folder for extracted resources.
5. Press Enter when it asks for a encryption key.
6. Wait until the extracting process is complete.
« Last Edit: January 03, 2019, 11:58 by godskin » Logged
blackfoxeye
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« Reply #1 on: November 24, 2016, 21:33 »

How to extract content from this .hrs file ?
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Drawing
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« Reply #2 on: November 28, 2016, 23:46 »

any news about this game? does someone succeded in getting models and ani?
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godskin
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« Reply #3 on: December 16, 2016, 14:15 »

yes
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Ravendm
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« Reply #4 on: January 03, 2017, 07:19 »

I get this game from ios. Now I am looking for the way to extract the pak files
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lolwat
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« Reply #5 on: January 03, 2017, 08:59 »

Try using this QuickBMS script:

http://aluigi.altervista.org/bms/unreal_tournament_4.bms
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Gildor
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« Reply #6 on: January 03, 2017, 10:02 »

pak files are openable by umodel directly. No other tools like quickbms are required.
It's really nice when I'm writing stuff, MAKING A VIDEO showing how to use it, but people says - "hey, use quickbms".
« Last Edit: January 03, 2017, 10:06 by Gildor » Logged
Ravendm
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« Reply #7 on: January 03, 2017, 11:11 »

HI. gildor,  I try to open it  by umodel, but in this game, it's not  worked.

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Ravendm
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« Reply #8 on: January 03, 2017, 11:11 »

to lolwat: thank for your message
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Gildor
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« Reply #9 on: January 03, 2017, 11:27 »

HI. gildor,  I try to open it  by umodel, but in this game, it's not  worked.
As you probably know, I can't test every game. Your message "not worked" doesn't tell me anything. However in 99% of cases, this means that user does something wrong.
If you want to get any help, you should provide me more information about what you're doing.
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Ravendm
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« Reply #10 on: January 03, 2017, 13:53 »

Hi,gildor, I make some pictures to show the problbem
1 the setting of umodel
2 the result
3 the file list in pak folde


* 1.jpg (36 KB, 557x348 - viewed 981 times.)

* 2.jpg (33.35 KB, 760x597 - viewed 906 times.)

* 3.jpg (36.63 KB, 606x294 - viewed 928 times.)

* 4.jpg (19.59 KB, 678x432 - viewed 852 times.)
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Gildor
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« Reply #11 on: January 03, 2017, 14:51 »

UModel doesn't support Unicode. Your path contains non-ASCII characters, this is why UModel can't open the game directory. You should copy or move files to the directory which contains only English characters.
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lolwat
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« Reply #12 on: January 03, 2017, 19:00 »

pak files are openable by umodel directly. No other tools like quickbms are required.
It's really nice when I'm writing stuff, MAKING A VIDEO showing how to use it, but people says - "hey, use quickbms".

I don't even have the game.
I read on xentax it was not working directly on UModel and it needed a QuickBMS script, so I wrote it here. Grin

http://forum.xentax.com/viewtopic.php?f=10&t=15538#Keezie
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Gildor
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« Reply #13 on: January 03, 2017, 19:07 »

Smiley

It is strange when people are discussing UModel on Xentax. Anyway, I've recorded several videos recently, and all these videos are showing UModel working with pak files. Pak files are supported from very beginning of UE4 support.

The problem mentioned a few posts above in this thread is missing Unicode support in UModel. If people will extract pak files using other software, but files will remains in some directory with Unicode characters, UModel still will not be able to open them, so third-party software is not a solution.
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Ravendm
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« Reply #14 on: January 04, 2017, 12:38 »

Hi,gildor,  I meet a new problem when I export this game's  psa files.
1 the animation file list in the umodel  show
2 the export file list, all the psa files use the same name.


* 1.jpg (36.04 KB, 492x475 - viewed 900 times.)

* 2.jpg (52.89 KB, 486x453 - viewed 882 times.)
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