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Author Topic: [UE4] Heroes of Incredible Tales (HIT)  (Read 15299 times)
Gildor
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« Reply #45 on: December 04, 2017, 14:44 »

Cool that you've passed the problem. I didn't respond because that was an issue which I'm not aware of - I never used quickbms in my life.
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WollieWoltaz
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« Reply #46 on: December 04, 2017, 21:27 »

@Oksana

Can you provide me the download links of quickbms 0.8.1 and the script 0.4.11c?
Also are you willing to share a little guide on how you extract the files with quickbms.

Would really appreciate it,

Thanks in advance,
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WollieWoltaz
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« Reply #47 on: December 05, 2017, 00:19 »

Never mind. Found it.
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Suslik
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« Reply #48 on: December 10, 2017, 20:00 »

Read topic and couldn't understand how to unpack HRS-file. Can someone explain it so even morons like me could understand?
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Oksana
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« Reply #49 on: December 13, 2017, 17:41 »

Read topic and couldn't understand how to unpack HRS-file. Can someone explain it so even morons like me could understand?
What is your problem? Show!
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Suslik
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« Reply #50 on: December 13, 2017, 19:18 »

It's all right. I've found out.
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WollieWoltaz
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« Reply #51 on: January 19, 2018, 23:01 »

Could someone upload the newest .hrs file after the latest update?
Would really appreciate it,

Thanks,
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RedBear
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« Reply #52 on: January 20, 2018, 13:51 »

Could someone upload the newest .hrs file after the latest update?
Would really appreciate it,

Thanks,

This is 'Content' folder with .uasset files, not .hrs file: https://cloud.mail.ru/public/MiVR/bKogt7Tkb
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WollieWoltaz
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« Reply #53 on: January 20, 2018, 15:17 »

Wow thanks Redbear, much appreciated!

Are these the content folders after there latest patch?

And what engine support should I select for exporting assets out of ArchAge and HIT? ue4.16 or...?

Thanks again.
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RedBear
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« Reply #54 on: January 21, 2018, 11:34 »

Are these the content folders after there latest patch?
Yes, it is. The numbers at the end of the archive name indicate the version of the game.
And what engine support should I select for exporting assets out of ArchAge and HIT? ue4.16 or...?
godskin has long reported this info in the relevant topics:
ArcheAge Begins - UE 4.14.
HIT - No needs manual override game detection.
OverHIT - UE 4.17.

PS: Don't be so lazy, man.)
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Gildor
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« Reply #55 on: February 18, 2018, 21:50 »

Static meshes should work now. Use game override: -game=hit (or select the game from UI on startup).
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fdcumt
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« Reply #56 on: March 01, 2018, 05:44 »

I get a hit package from app store of china, it is a .ipa file I put it in mega:https://mega.nz/#!nXAlDI6Y!fx5EJ-Z51_bwXGfoyg9xbXXshuw8Zs7SgyBhq-HQJA8
It is the newest hit ipa file in china, and i unzip it. Then I get the file,
the directory is:com.netease.hit_1.20.173635_0.173635\Payload\HIT.app\cookeddata\hit\content\paks
But I use umodel analysis it, there is nothing!
What I should do?


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« Last Edit: March 01, 2018, 05:58 by fdcumt » Logged
Gildor
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« Reply #57 on: March 01, 2018, 07:49 »

I've quickly reviewed this thread, and it seems people are using custom pak extractor for this game. This game has unusual pak format.
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Gildor
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« Reply #58 on: March 01, 2018, 07:53 »

The problem with impossibility to show anything happens quite often now, so I decided to add log messages in a case if opening pak file has something wrong inside. Usual approach for UModel is to crash with a special error message, but here pak files are ignored. Now - not quietly.
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fdcumt
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« Reply #59 on: March 01, 2018, 09:33 »

Hi Gildor, I only change the *.ipa to *.zip, and unzip it. Then change directory to Payload\HIT.app\cookeddata\hit\content\paks,
And find there is some *.pak files. I do nothing else, but umodel can`t analysis it.
And same operations are work for some of UE4 games!
I think the *.apk in hit is also have some magic numbers, but i don`t know how to find it and change.
Can you tell me how can you find the magic number for the PUBG Game`s apk?


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