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Author Topic: [UE4] Heroes of Incredible Tales (HIT)  (Read 16671 times)
Gildor
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #60 on: March 01, 2018, 09:40 »

The format of pak in this game is more different than just changed magic number. It's still simple, but not supported by umodel.
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fdcumt
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #61 on: March 01, 2018, 11:26 »

Oh, thank you at all!
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godskin
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #62 on: August 27, 2018, 04:50 »

Update Link 27-08-2018
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izzhinching08
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #63 on: December 18, 2018, 17:11 »

Hi Gildor!

I tried to use the umodel file to open the 0.hrs file, but I just got this blank result https://ibb.co/Vp0SP0K. I downloaded the game client posted on the first page and just extracted the whole zip file as per normal without alterations on the its file names and so on. Any ideas?

Anyone can share a download link for 0.8.1 quick bms? I've been searching for a whole day but no luck .


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Gildor
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #64 on: December 18, 2018, 17:49 »

Umodel won't open ".hrs files". It opens pak and uasset.
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RedBear
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #65 on: December 19, 2018, 12:35 »

I tried to use the umodel file to open the 0.hrs file, but I just got this blank result https://ibb.co/Vp0SP0K. I downloaded the game client posted on the first page and just extracted the whole zip file as per normal without alterations on the its file names and so on. Any ideas?
Here is a mini guide how to extract HIT resources:
Required Tools:
1. Compiled QuickBMS [current version is 0.9.2] (http://aluigi.altervista.org/papers/quickbms.zip)
2. unreal_tournament_4.bms script for QuickBMS [current version is 0.4.21a](http://aluigi.altervista.org/bms/unreal_tournament_4.bms)

Extracting content of HRS files with QuickBMS:
0. Rename 0.hrs file to overhit.hrs (not sure if this step is required, but I did it).
1. Double-click on quickbms_4gb_files.exe.
2. Select your unreal_tournament_4.bms script.
3. Select your overhit.hrs file.
4. Select the output folder for extracted resources.
5. Press Enter when it asks for a encryption key.
6. Wait until the extracting process is complete.

Here is extracted resources of last global version 1.31.220597 [HIT_1.31.220597_UE4]: https://cloud.mail.ru/public/MiVR/bKogt7Tkb
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Gildor
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #66 on: December 19, 2018, 15:18 »

Thanks, I've copied these instructions to the first post of this thread.
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godskin
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #67 on: January 03, 2019, 11:59 »

update (reboot ver)
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koozy1010
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #68 on: March 26, 2019, 10:30 »

This is the end of the service soon. Cry
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vandaa95
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #69 on: December 27, 2022, 22:19 »

Does anyone have QuickBMS? the links are not working Sad
« Last Edit: December 28, 2022, 10:58 by Gildor » Logged
spiritovod
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #70 on: December 28, 2022, 05:09 »

@vandaa95: All quickbms related links in quoted post still works, though I don't understand why do you need them, as you can find already extracted assets in original RedBear's post above (thanks to him for still keeping them alive).
« Last Edit: December 28, 2022, 05:12 by spiritovod » Logged
3dartsro
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #71 on: October 11, 2023, 22:13 »

hello bro can you help me have link's now ?
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RedBear
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Re: [UE4] Heroes of Incredible Tales (HIT)
« Reply #72 on: October 12, 2023, 10:21 »

hello bro can you help me have link's now ?
I can't figure out what link you are all asking for? Link to download unreal_tournament_4.bms script?
Just go to http://aluigi.altervista.org/quickbms.htm then scroll down to find and click on
Unreal Tournament 4 . Unreal Engine 4 - Unreal Tournament 4 (*WindowsNoEditor.pak) (script 0.4.25) . 0x1233a . 0x1066a . 0x13aed . copy . oodle . zlib . gzip . snappy . lz4 . (Lineage . disabled . aes [unreal_tournament_4.bms]
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