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Author Topic: [UE3] Lost Ark  (Read 198465 times)
3dextract
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Re: [UE3] Lost Ark
« Reply #270 on: September 13, 2026, 04:52 »

how to find characters fx particles umodel can export it ?
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spiritovod
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Re: [UE3] Lost Ark
« Reply #271 on: September 13, 2026, 16:40 »

@3dextract: umodel can only export textures related to effects/particles. They're mostly stored in ReleasePC\LOD9*.upk, which tfc cache and can't be accessed directly. If you have resolving option enabled, you don't need to rename it and if I remember correctly, extension is also handled properly (if not, please let me know). But the rest, like shaders used for the effects, is out of scope of umodel.
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3dextract
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Re: [UE3] Lost Ark
« Reply #272 on: September 15, 2026, 19:39 »

Is there a way to find out which .upk file the character animations are in? sample warrior female slayer and I think some characters have their own skeletons, for example, mage, martial artist, assassins, the skeletons of the characters of these three classes are different from each other, this is bad for me, I can use only one skeleton in the system I'm trying to do
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spiritovod
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Re: [UE3] Lost Ark
« Reply #273 on: September 16, 2026, 02:01 »

@3dextract: I believe it was already mentioned on previous pages: https://www.gildor.org/smf/index.php/topic,3055.msg45513.html#msg45513
You can use either flat view for obfuscated names or tree view for resolved names (to find respective character prefix).
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bloslain
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Re: [UE3] Lost Ark
« Reply #274 on: September 16, 2026, 08:47 »

Hello, I am trying to extract some resources and have a question regarding the naming conventions. I am working with a Korean client, and so far, I've figured out the following rules. Could you let me know other rules and if any of these are incorrect?

Especially, what is the difference between BG and LV?

Also, I am currently looking for resources related to the 'Mokoko Base Camp', but I am struggling because I cannot find the terrain meshes or objects anywhere.

MN    Monster
PC    PlayerCharacter
FX   Effect
S   Sound
BG   Background
LV   Level
ITR   Interactable
IT   Item
PR   Property


REGION
ATM      Rethramis   아르테미스
EUD      Yudia   유디아
LUT      Luterra   루테란
TOT      Tortoyk   토토이크
ANH      Anikka   애니츠
ATT      Arthetine   아르데타인
BER      Vern      베른
SHS      Shushire   슈샤이어
RHD      Rohendel   로헨델
YOR      Yorn      욘
FAT      Feiton   페이튼
PAP      Punika   파푸니카
LOW      Rowen   로웬
ELG      Elgacia   엘가시아
PLE      Pleccia   플레체
VOL      Voldis   볼다이크
KUR      Kurzan   쿠르잔
LIM      Rimeria   림레이크
???      Cadarum   카다룸
OCN      Island   섬

Monster
CUAS   Brelshaza      아브렐슈드
CDKBO   Khilinesa      킬리네사
RPHN   Hanumatan   하누마탄
MRTT   Cyca         사이카
VOBM   Behemoth      베히모스
BOEH   Alberhastic   엘버하스틱
CDKCN   Thaemine      카멘
CNCS   Kazeros      카제로스
CNCT   Kazeros      카제로스
CNPT   Corvus Tul Rak   코르부스 툴 라크
KZNR   Narok      나로크
RPBF      Valtan      발탄
TSLC      Akkan      일리아칸
« Last Edit: September 16, 2026, 14:13 by spiritovod » Logged
spiritovod
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Re: [UE3] Lost Ark
« Reply #275 on: September 16, 2026, 15:13 »

@bloslain: Read my post right above yours. From brief look, :Dim0s provided more info on this matter compared to your list. As for the other question, most likely background is about separate objects (furniture, etc) while levels is about whole maps (which is usually umap) that contains info about the whole areas, landscape meshes and such. It's also possible that the game is using some custom classes for some of those things, at least it has custom texture class.
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spiritovod
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Re: [UE3] Lost Ark
« Reply #276 on: October 08, 2026, 20:55 »

Fixed issue that affected some skeletal meshes, which couldn't be loaded. Make sure to use updated specific build (v7 fix4 or newer) before reporting other possible issues.
« Last Edit: October 08, 2026, 23:36 by spiritovod » Logged
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