March 29, 2024, 03:50
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Friday the 13th: The Game  (Read 23862 times)
taetae
Newbie
*
Posts: 2


View Profile
« Reply #105 on: February 10, 2020, 23:34 »

how to edit the .uasset file and into the pak file
Logged
mark2580
Full Member
***
Posts: 170



View Profile
« Reply #106 on: February 11, 2020, 03:32 »

how to edit the .uasset file and into the pak file
No, this cannot be done.
Logged

MARK2580
taetae
Newbie
*
Posts: 2


View Profile
« Reply #107 on: February 11, 2020, 10:37 »

yes,someone can do, they mix the ClothingData into jason


* TIM图片20200211143608.jpg (47.07 KB, 1022x577 - viewed 134 times.)
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #108 on: February 11, 2020, 11:16 »

Ask those "someones" then. This forum doesn't have modding information.
Logged
lyutor1945
Newbie
*
Posts: 1


View Profile
« Reply #109 on: April 08, 2020, 16:53 »

Hi guys! Please tell me how to merge head and body model in this game? I tried the standard way,but head model is still on the "floor".
« Last Edit: April 08, 2020, 19:02 by lyutor1945 » Logged
venkman
Sponsor
Jr. Member
*
Posts: 55


View Profile
« Reply #110 on: June 04, 2020, 08:57 »

Hi guys! Please tell me how to merge head and body model in this game? I tried the standard way,but head model is still on the "floor".

You need to rename the bones of the head to suit the neck. Then it will automatically match up and connect in 3ds Max.

@Gildor: This error comes up seemingly only with certain types of foliage when extracting Statics from this game. I'm not sure if this has been a problem in the past, but this is the error I got...

Quote
Package "Content/Foliage/Grass/Part4-5/S_Grass_Basic_01.uasset": wrong export index 1082130431
UnPackage::CreateExport:Content/Foliage/Grass/Part4-5/S_Grass_Basic_01.uasset:1082130431 <- UnPackage::SerializeUObject <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Grass_Basic_01.S_Grass_Basic_01', pos=237C, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:S_Grass_Basic_01 <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1164

Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #111 on: June 04, 2020, 09:50 »

@Gildor: This error comes up seemingly only with certain types of foliage when extracting Statics from this game. I'm not sure if this has been a problem in the past, but this is the error I got...
...
I've uploaded updated UModel which will hopefully print a more detailed error message, just to understand what could be wrong.
Logged
venkman
Sponsor
Jr. Member
*
Posts: 55


View Profile
« Reply #112 on: June 04, 2020, 15:10 »

Thanks man! I'll take a look now. I tried changing versions of Unreal 4, which has occasionally worked in the past, but to no avail. Will report back soon!

Okay, hopefully this helps...

 This is the same file from above...

Quote
UnPackage::CreateExport:SummerCamp/Content/Foliage/Grass/Part4-5/S_Grass_Basic_01.uasset:1082130431 <- UnPackage::SerializeUObject <- FStaticMaterial<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Grass_Basic_01.S_Grass_Basic_01', pos=237C, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:S_Grass_Basic_01 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1197

Here's a different one...

Quote
Package "SummerCamp/Content/Foliage/Deciduous/S_Decidious_Dead_03.uasset": wrong export index 1090519039
UnPackage::CreateExport:SummerCamp/Content/Foliage/Deciduous/S_Decidious_Dead_03.uasset:1090519039 <- UnPackage::SerializeUObject <- FStaticMaterial<< <- TArray::Serialize:0/1 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Decidious_Dead_03.S_Decidious_Dead_03', pos=8718, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:S_Decidious_Dead_03 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1197
« Last Edit: June 04, 2020, 16:37 by venkman » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #113 on: June 04, 2020, 17:15 »

So, it's just like I supposed ... Let me do some technical explanation.
Static mesh has a large block of mesh data, without material information. Then SpeedTree block follows. And then materials go. Actually, having materials at end is the only reason why UModel reads SpeedTree data. As you say, the problem happens with foliage, so I think the problem is really because of custom SpeedTree block.
Logged
venkman
Sponsor
Jr. Member
*
Posts: 55


View Profile
« Reply #114 on: June 04, 2020, 17:50 »

So it's to do with how the game loads its foliage, not necessarily the engine itself, and that makes it a strain on umodel to read?
(forgive me, I'm not great with technical stuffs, I just use the models and set ups as reference and am good at following instructions!)
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #115 on: June 04, 2020, 22:45 »

I think there's something custom with SpeedTree data, what makes UModel crashing. I'd prefer not to do any work on that.
Logged
VaNa91
Newbie
*
Posts: 2


View Profile
« Reply #116 on: June 30, 2020, 16:14 »

Hello. I am wanting to extract models and meshes from state of decay 2 and put them on models in Friday the 13th. Is that possible in umodel and Uviewer? (Yes, i already have opened the .pak) If so can someone please explain the process? thanks so much !
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #117 on: June 30, 2020, 16:21 »

Hi. No, umodel can't do any "put into the game" stuff.
Logged
VaNa91
Newbie
*
Posts: 2


View Profile
« Reply #118 on: June 30, 2020, 16:27 »

Ok, thanks for your quick reply!
Logged
chris
Newbie
*
Posts: 3


View Profile
« Reply #119 on: September 12, 2020, 12:25 »

Hello, i had this friend last year who made a custom texture in photoshop and imported it into the game using umodel. I no longer have contact with him, i was wondering how this is done? thanks
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS