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Author Topic: [UE4] Lineage 2 Revolution  (Read 17343 times)
Gildor
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« Reply #15 on: March 25, 2017, 23:46 »

I've checked animation tracks from Android version of the game. UModel crashed because there's some mess with data - some tracks are in non-standard format. I've spent some time trying to figure out what's wrong, but didn't find the problem.
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Ehlyon
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« Reply #16 on: March 26, 2017, 14:12 »

I see, i hope you'll be able to find a solution if/when you'll have the time to look further, thanks for giving it a look though
Game seems to have it's share of problems with both version Tongue
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MattiaL
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« Reply #17 on: September 27, 2017, 15:57 »

Problem Solved also for animation.
Here you can find the client unpacked. Newest version 0.44
Unzip it and open it with UE Model

Part1: https://mega.nz/#!2MkxBC6A!AdSUjSZhpMx5cO5HsE6tzzsigphQxD3wgLNCojPB-Oo
Part2: https://mega.nz/#!WQ01lYBS!eD2rnSDThiXmhaSTWR_HG0o9wCjL3mq-o-GiO_YJwhk
« Last Edit: September 28, 2017, 14:12 by MattiaL » Logged
godskin
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« Reply #18 on: September 27, 2017, 19:49 »



Animation Work No ploblem
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MattiaL
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« Reply #19 on: September 28, 2017, 13:55 »

Did you use the files I provided?
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godskin
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« Reply #20 on: September 28, 2017, 13:59 »

Problem Solved but for animation.
Here you can find the client unpacked. Newest version 0.44
Unzip it and open it with UE Model

Part1: https://mega.nz/#!2MkxBC6A!AdSUjSZhpMx5cO5HsE6tzzsigphQxD3wgLNCojPB-Oo
Part2: https://mega.nz/#!WQ01lYBS!eD2rnSDThiXmhaSTWR_HG0o9wCjL3mq-o-GiO_YJwhk

use this yes
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MattiaL
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« Reply #21 on: September 28, 2017, 14:22 »

It's the Korean Version for Android  Smiley

The solution was easy. They use a pak that look like encrypted and require a key but it's not true.

For everybody who wanna know how to do by theirself, these are the step to follow.
1 )Download the Korean apk from here: https://apkpure.com/lineage-2-revolution/com.netmarble.revolutionthm
2 )Download QuickBMS from here: http://aluigi.altervista.org/papers/quickbms.zip
3 )Install the apk on an Android Emulator on PC
4 )Open the game and let him download all the file
5 )Use an Android Explorer with root permissions.
6 )Navigate to this folder: /data/data/com.netmarble.lineageII/app_sandbox/data.pak
   If you go to "sdcard/Android/data/com.netmarble.lineageII/" you'll not find the data.pak
7 )Download this quickBms script: http://aluigi.altervista.org/bms/unreal_tournament_4.bms
8 )Change line 79 "get ENCRYPTED byte" to "get ENCRYPTED_ byte
9 )Unpack using QuickBMS and the modified script
10 )Use UModel normally

Have a nice day Smiley
« Last Edit: September 28, 2017, 14:23 by MattiaL » Logged
george_sears
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« Reply #22 on: October 14, 2017, 03:35 »

Hey Mattial, thank you very much for provided assets. Though i see one issue here. For some reason, there are no meshes and/or materials for Doom Armor, for example there are meshes for Dwarves, but no materials, and only materials for Elves, but no meshes. Same issue with Imperial Crusader armor- Humans have meshes, Dwarves have both but in different folders.
Is it just how they are updating the game, leaving unfinished chunks here and there? Or it's just problem with your upload.
Can't mess with emulators right now, i'd check myself otherwise...
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san
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« Reply #23 on: October 19, 2017, 12:15 »

Mattial, what exactly needs to be changed in step 8?
8 )Change line 79 "get ENCRYPTED byte" to "get ENCRYPTED_ byte


It's the Korean Version for Android  Smiley

The solution was easy. They use a pak that look like encrypted and require a key but it's not true.

For everybody who wanna know how to do by theirself, these are the step to follow.
1 )Download the Korean apk from here: https://apkpure.com/lineage-2-revolution/com.netmarble.revolutionthm
2 )Download QuickBMS from here: http://aluigi.altervista.org/papers/quickbms.zip
3 )Install the apk on an Android Emulator on PC
4 )Open the game and let him download all the file
5 )Use an Android Explorer with root permissions.
6 )Navigate to this folder: /data/data/com.netmarble.lineageII/app_sandbox/data.pak
   If you go to "sdcard/Android/data/com.netmarble.lineageII/" you'll not find the data.pak
7 )Download this quickBms script: http://aluigi.altervista.org/bms/unreal_tournament_4.bms
8 )Change line 79 "get ENCRYPTED byte" to "get ENCRYPTED_ byte
9 )Unpack using QuickBMS and the modified script
10 )Use UModel normally

Have a nice day Smiley
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MattiaL
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« Reply #24 on: November 04, 2017, 22:42 »

At line 79 you'll find "get ENCRYPTED byte" it is used by quickbms to find crypted byte, but it's unuseful cause the game look like crypted but it's not
so change that line with to "get ENCRYPTED_ byte" or delete it as you prefer to make quickbms jump the step.
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dantesai
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« Reply #25 on: January 08, 2018, 08:21 »

FMemReader::Serialize <- FArchive::ByteOrderSerialize <- RotKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=AntLarva_Skeleton Anim=AntLarva_BattleAttack_01 <- UAnimSequence4::PostLoad <- PostLoad:AntLarva_BattleAttack_01 <- UObject::EndLoad <- LoadWholePackage:AntLarva_BattleAttack_01 <- CUmodelApp::ShowPackageUI <- Main:umodel_version=642



* umodel Image 1.png (75.23 KB, 658x232 - viewed 869 times.)
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Gildor
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« Reply #26 on: January 08, 2018, 11:20 »

The same error as with Paragon etc. Not fixable.
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fdcumt
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« Reply #27 on: February 27, 2018, 11:18 »

Problem Solved also for animation.
Here you can find the client unpacked. Newest version 0.44
Unzip it and open it with UE Model

Part1: https://mega.nz/#!2MkxBC6A!AdSUjSZhpMx5cO5HsE6tzzsigphQxD3wgLNCojPB-Oo
Part2: https://mega.nz/#!WQ01lYBS!eD2rnSDThiXmhaSTWR_HG0o9wCjL3mq-o-GiO_YJwhk

Thanks your package.
I unzip the package, and move the content to the project that I created by UE4.12, but it crash!
What can I do for this?
Thanks a lot!


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fdcumt
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« Reply #28 on: February 28, 2018, 05:41 »

When I run the Umodel and pick the .uassert which is skeleton:


and there is an error:


But, the first I choose the skeleton is ok, and the second is crash!


* 2.png (44.74 KB, 756x589 - viewed 1034 times.)
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fdcumt
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« Reply #29 on: February 28, 2018, 05:50 »

i am sorry, i post two picture, but it show only one, the second picture is:


* 1.png (98.09 KB, 799x187 - viewed 822 times.)
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