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Gildor
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Plans for future development
« on: January 10, 2010, 01:28 »

May be this will be interesting for somebody ...
This is my feature plans for umodel.
  • continue renderer development for complete support of complex UE2 and UE3 materials
  • (try to) support upcoming games: Bioshock 2, Mass Effect 2, Batman 2
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pixellegolas
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Re: Plans for future development
« Reply #1 on: January 11, 2010, 00:42 »

sounds good but never forget tera also. i will offer my right arm Smiley
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Gildor
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Re: Plans for future development
« Reply #2 on: January 11, 2010, 11:16 »

It is not my personal plans Smiley
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pixellegolas
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Re: Plans for future development
« Reply #3 on: January 11, 2010, 12:09 »

ah, that is another thing Smiley Hope you succeed with that so you will have a very nice renderer.

Did you ever look at that homepage, don't remember that name where a russian guy has some files that you put inside a game and makes the game look better. It kind of "hijack" the directx and adds shaders that wasnt in the original game?
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Gildor
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Re: Plans for future development
« Reply #4 on: January 11, 2010, 13:18 »

Yes, I have looked at that page. That program adds bloom effect for D3D applications. I'm already have own one.
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pixellegolas
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Re: Plans for future development
« Reply #5 on: January 12, 2010, 20:42 »

well it adds bloom, motion blur, depth of field and other things too Smiley But some of those are not needed for a model viewer Smiley

The only thing you do not have is a particle viewer but that would be strange because a particle generator is not attached to model Smiley
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Gildor
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Re: Plans for future development
« Reply #6 on: January 12, 2010, 20:55 »

Bloom is needed for correct display of glowing parts. That's why I've done it. Without it self-illumination channel looks incorrect.
Depth of fiels and motion blur are not planned. Renderer is not only a few effects. I want to correctly display all unreal materials - animated effects, environment maps, detail normals maps, compound material maps etc.
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