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Author Topic: Creating font, with dds texture using UDK EDITOR  (Read 2312 times)
Abuali
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« on: June 05, 2017, 04:12 »

I want to create a font using unreal engine 3, i tried many different versions, 2009-2010-2011-2015.
All creating the font texture2D as png, when loaded with hexeditor, I can see png header is there, after removing UE header "252 bytes" I can load it normally with image viewer/editor softwares.
Anyway, the game im trying to localize is using dds texture2D as font, which is something I didn't manage to do with any version of udk that I tried... Maybe some setting there I need to play with?
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Gildor
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« Reply #1 on: June 05, 2017, 07:54 »

If you see PNG header, you're most likely looking at uncooked ("source") upk file. Cooked assets has no png inside, and just dds texture data (without a header).
For source asset, replacing a PNG will have no effect, because engine still uses DDS data which are stored separately in the same object.
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Abuali
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« Reply #2 on: June 05, 2017, 09:02 »

Thanks, I will try that, but could you be more specific about the header part? Because I didn't understand it completely.
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Gildor
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« Reply #3 on: June 05, 2017, 09:05 »

I think something was told in this board. But anyway - .dds file has a header followed by a bitmap. UE has bitmap in dxt format (really, format depends on texture's settings, dxt is just most common format) without any headers.
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