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Author Topic: ''Serializing behind stopper'' error with AVA sounds  (Read 3838 times)
SeSJa
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« on: June 19, 2017, 11:12 »

Hi there,

When I use umodel to export sounds from AVA Online, there are always errors like this occur. The codes are as follows:

Code:
Serializing behind stopper (8A179+8A171 > 8BF9B)
FFileReader::Serialize:File=avaWeaponSounds.upk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- USoundNodeWave::Serialize <- LoadObject:SoundNodeWave'avaWeaponSounds.AI_Gun_BringUp', pos=8A179, ver=451/53, game=ava <- UObject::EndLoad <- LoadWholePackage:avaWeaponSounds <- CUmodelApp::ShowPackageUI <- Main:umodel_version=596

To export sounds, I also tried extract.exe, which did work but only extracted files with formats such as SoundNodeWave, Soundcue, etc. They are unable to be converted to other formats and the UDK cannot open them.

I've also tried oggextract.exe, it can extract sounds from AVA upk files but the names of the sound files are chaotic, it's hard to find the exact files I need from more than 1000 files extracted.

Can someone help me solve this problem? Many thanks.
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Gildor
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« Reply #1 on: June 19, 2017, 11:18 »

Probably sounds from this game are simply unsupported by UModel?
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SeSJa
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« Reply #2 on: June 19, 2017, 15:58 »

Thanks for the response. From output.log, I found some additional codes:

Code:
Found 212 game files (0 skipped)
Loading package: avaWeaponSounds.upk Ver: 451/53 Engine: 68256 Names: 1434 Exports: 3153 Imports: 25 Game: 800010
Loaded in 0.002 sec, 1209 allocs, 0.00 MBytes serialized in 0 calls.
Loading SoundNodeWave AI_Gun_BringUp from package avaWeaponSounds.upk
WARNING: FloatProperty "USoundNodeWave::Duration" was not found
WARNING: IntProperty "USoundNodeWave::NumChannels" was not found
WARNING: IntProperty "USoundNodeWave::SampleRate" was not found
******** Loading object SoundNodeWave'avaWeaponSounds.AI_Gun_BringUp' ********
*** ERROR: Serializing behind stopper (8A179+8A171 > 8BF9B)
FFileReader::Serialize:File=avaWeaponSounds.upk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- USoundNodeWave::Serialize <- LoadObject:SoundNodeWave'avaWeaponSounds.AI_Gun_BringUp', pos=8A179, ver=451/53, game=ava <- UObject::EndLoad <- Main:umodel_version=596

It seems that it is the problem with the sound node wave AI_Gun_BringUp within the upk, can it be skipped?
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Gildor
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« Reply #3 on: June 19, 2017, 16:08 »

SoundNodeWave object in UE3 contains sound, so skipping is useless. It is just like removing of "-sounds" option from the command line.
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SeSJa
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« Reply #4 on: June 19, 2017, 16:58 »

I mean only this object is skipped, not all of them.
Is there any BatchExport command line applicable for such purpose?
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Gildor
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« Reply #5 on: June 21, 2017, 22:03 »

No, it is not possible to skip just one object.
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SeSJa
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« Reply #6 on: June 25, 2017, 13:12 »

OK, I see. Thanks anyway Smiley
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