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Author Topic: .ukx umodel  (Read 2048 times)
Asuki
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.ukx umodel
« on: June 27, 2017, 14:07 »

Hi Gildor. It is possible to modify the umodel to open all skeletmesh from the .ukx file? In the new L2 chronicle there are monsters that do not see the umodel. 



LineageMonsters10.ukx file : https://drive.google.com/uc?id=0B-b_RM7JUBGDWmZhbkJ4Ums1bGM&export=download



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Gildor
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Re: .ukx umodel
« Reply #1 on: June 27, 2017, 14:11 »

Please use "get shared link" in google drive and post it here. The link you've sent is valid only for you.
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Asuki
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Re: .ukx umodel
« Reply #2 on: June 27, 2017, 14:46 »

Please use "get shared link" in google drive and post it here. The link you've sent is valid only for you.

Sorry, i fix, Thx!
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Gildor
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Re: .ukx umodel
« Reply #3 on: June 27, 2017, 15:03 »

I see there's only one mesh which has no geometry. UModel prints a warning message to log, that the mesh has no geometry which is usable by UModel. I'm afraid there's nothing to do with that.
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Asuki
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Re: .ukx umodel
« Reply #4 on: June 27, 2017, 15:17 »

I see there's only one mesh which has no geometry. UModel prints a warning message to log, that the mesh has no geometry which is usable by UModel. I'm afraid there's nothing to do with that.

In the game you see something like this, maybe this model was created in a different way than other models l2



Thanks Gildor for a quick reply
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freemanpro
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Re: .ukx umodel
« Reply #5 on: June 27, 2017, 21:24 »

If you have bones and animations , then the game pulls some of the models already existing , such as a separate mob.
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